Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Saturday, June 27, 2015

Attend Our Mobile Cultural Mapping Workshop

Mobile devices get criticized for distracting us from our world. Yet, I've found that mobile media - in the form of location-aware technologies and user-generated content - is growing increasingly sophisticated thereby enabling people to use their mobiles in various ways to enrich their relationship to their places.

Mobile devices can be used to record, geolocate, and share experiences and feelings about a place. They can also be used to access and benefit from reading another person's account of a place in the location that it applies to.

I have enjoyed exploring this topic and continue to research locative media.

However, I don't have a lot of experience in creating my own locative media content (aside from reviews via Foursquare or geotagged photos on Instagram). Last year, I was able to attend and help with a workshop at Mobile HCI conference that taught me the tools and methods to create my own locative stories and artworks.

The workshop was developed by Dr. Martha Ladly, a professor from OCAD University in Toronto. Professor Ladly led this workshop before in Buenos Aires and Florence and she will offer it this August at the International Symposium on Electronic Art (ISEA) in Vancouver, BC.

This year, I am helping lead the workshop as well. Our workshop called People, Places & Things: A Mobile Cultural Mapping Workshop, is a day-long event on Saturday, August 15, 2015.

The workshop is held at the downtown campus of Simon Fraser University. From there, we'll take our mobile devices and explore the area including the Woodward redevelopment project.  It will be a fun, collaborative, and informative day spent experiencing local culture and history, creating digital art and narratives, and adding it all to mobile maps.

Participants will learn how to annotate their places and geolocate their stories using open source mapping tools, and working with their data inside the Google Earth toolkit.

If you’re interested in attending:
  1. Visit our workshop website
  2. Register for the workshop at ISEA (You can register for just our workshop or the entire conference.)
Please join us in Vancouver!

Wednesday, May 06, 2015

No App Required!

I saw an ad today that had me puzzled at first. It was for a real estate agency, RE/MAX, with a simple non-descript illustration, but with a huge call out: NO APP REQUIRED.

I'm so used to seeing ads that hype mobile apps that I couldn't immediately conceive of what the ad was getting at. I thought they might be suggesting that their human, local agents are better than cold tech. But that wasn't the case (we all know tech is superior to humans - I don't want to offend our future robot overlords).

There was only other bit of text and it revealed the mystery. It was the URL Remax.ca.

Following up on the URL on my mobile device I found a really good mobile friendly website that had everything I would need from a realtor.

But to get this info, I didn't have to go to an app store, find, download, install, and then find again (within the clutter of my device's many apps).

Aside from the hassle of downloading apps (compared to the ease of locating a mobile website) studies have shown that users can only handle a few number of apps and only regularly use a small number of apps. Despite how developers sell companies on the need for an app and then companies hype their apps - we just don't need more apps.  

The World Wide Web would never have become as popular and powerful today if it had followed this app model. 

I think Remax going against the grain shows a genius level of knowledge of their customers' needs - even if the customers don't know they don't actually want an app for each company they do business with. Apps have been worshipped to such an extent and across sectors that recognizing the truth is no easy accomplishment. 

Google has recently been encouraging and now enforcing websites to be mobile friendly to rank well. (Read this article on this topic.) But otherwise I do not hear tech companies or design agencies insisting companies consider the mobile web first (as I have been for years).

So kudos to RE/MAX for figuring this out ahead of the curve. 

I'd like to know what prompted them to do this campaign so I will ask them and report back here. In the meantime, make your website mobile friendly and consider mothballing your app.

Tuesday, February 03, 2015

Undergrad Students Predict Technology Trends

I have been working as a teaching assistant for an undergraduate e-business class for the Communication, Culture, Information and Technology program at the University of Toronto's Mississauga campus , which gives me the chance to talk about some cool tech, trends, and their possible ramifications for business.

Last week the students presented on four different technologies that they anticipate becoming increasingly applicable for businesses: drones, m-Payments, wearable technology, and holograms & virtual reality.

Below are my notes from the presentations, with a few points thrown in from the course instructor and some polishing and links by me. I thought the class did a great job in the short time they had to prepare. For those new to these areas, this is a good brief primer with some key considerations.

DRONES
- drones can be used for various consumer uses beyond its military roots
- Amazon experimented with delivery drones,  but wasn't yet viable for full-scale deployment [I think this was actually a publicity stunt]
- "selfie drones" available to photo-document your life
- can be used for emergency medical response, e.g. sending a defibrillator
- drones are useful for investigations into environments where people
can't easily go (e.g. hydro towers, hostile places)
- various socio-political concerns limit uptake such as: privacy, spying, possible terrorist use, airspace regulations (i.e. flight paths and height and restricted zones)
- technological issues also remain, such as: weight they can carry (limits quality of cameras they can carry), poor battery life (but this may soon be solved)

M-PAYMENTS
-mobile commerce (m-Commerce) definition was given as "efficient, on-the-go
interacting with commerce through one's mobile device"
- anticipate m-Commerce will be huge and grow in tandem with e-Commerce
- for higher adoption rates would be a triggered by a killer app, which hasn't yet appeared (a killer app for gunpowder was not original use for fireworks, but rather for guns/canons or email for the Internet)
- a single, unified payment and loyalty system could be this killer app (for instance people wouldn't need a special Starbucks app for payment and loyalty privileges and similar apps for the other businesses as this could be offerred in one app)
- for m-Payments to flourish there needs to be a critical mass of businesses offerring the option and no barriers to use between the merchant and mobile user - Bluetooth or Near Field Communications (NFC) already installed on many mobiles can enable frictionless payments
- security concerns are still limiting uptake - but this could be mitigated by adding a biometric verification (e.g. fingerprint) with payments and fraud protection
- facilitating peer-to-peer mobile payments could penetrate new markets based on socio-religious barriers limiting existing electronic payment methods as credit cards are not suitable for Muslims due to usury prohibitions or people unable to get credit cards such as youth
- could be used in conjunction with digital currencies such as Bitcoin

WEARABLE TECHNOLOGY
- brand names dominant in this sector at present (e.g. Google Glass
and Sony SmartWatch), yet this area has lots of current development by less high-profile companies that is not widely known
- wearable tech used in health sector, e.g. diabetes RFID tests,
Alzheimer guard tech, etc.
- also used for entertainment, communications, and sports and fitness
- security and reliability are a big concern limiting uptake, particularly applicable for health sector and fitness, e.g. Nike SportWatch calories burned functionality is not very accurate (particularly considering its cost, which sets up expectation
of good accuracy)
- may soon have embedded tech, e.g. chips in our body
- wearable tech is still a new market so it is anticipated that new developments and refinements will come and accuracy will improve
- customization of product offerings needed to help differentiate similar products

VIRTUAL REALITY AND HOLOGRAMS
- recently this sector has become more notable due to Microsoft's
much-hyped launch of Microsoft HoloLens
- HoloLens uses glasses to combine real world images with augmented
reality (i.e. information/representations overlaid of real world
imagery) and virtual reality (i.e. fanciful or other types of imagery
such as images of Mars)
- holographic computing and virtual reality has been hyped for many years as the
next big new thing, but fails to catch on
- technology still needs to improve - needs to be lighter, less bulky, and faster processing speeds for wider adoption
- current viable use for this tech would be for consumers to aid in-store shopping

The students raised some of the key potential features of these technologies and the barriers to widescale adoption. My take is that technology never progresses as fast as visionaries or young people think it will. But that doesn't mean we won't continue to see some really interesting developments in these sectors over the next few months/years.

Sunday, November 23, 2014

A Webslinger Holiday

I spent a few days in Orlando Florida at their amusement parks and have come to two conclusions:
  1. Mobile devices are invaluable for park visits
         and
  2. I'm sick of simulated/3D rides
I blogged about these topics before, such as Disney World's increasing use of digital media and Canada's Wonderland's poor mobile app.

Although, I have been to a few theme parks, when it came to Orlando my family always went to Disney World and nowhere else. So this trip I decided to try Universal as well as Disney World. I heard the rides are more wild at Universal (partially true) and I was eager to see their Marvel Super Hero Island (awesome!).

So now that I have been to Universal, Disney's main competitor, and also recently at Canada's Wonderland (North America's most visited seasonal amusement park), I am able to compare North America's top amusement parks on their use of digital media and mobile technology. Disney is definitely a leader in this area (although they have inferior postcards, see my other blog's post, Universal Postcards Best in Universe).

Universal Studios Islands of Adventure with pictures of Marvel superheroes
Since I was last at Disney World a few years ago, they made huge changes in their use of user tech. So here's my recap of the cool things the parks are doing...

RFID Bracelets for Visitors
One of the most noticeable changes is that Disney has replaced park tickets and cards with RFID-enabled wrist bands called MagicBands. These bracelets not only provide entry to one's hotel room and park (with fingerprint scan needed as well), but can also be used for food and gift purchases (with pass code provided as well), claiming photos from rides or Disney photographers, using FastPasses, or for a new interactive game.

I liked the bracelets as they are quick and easy to use and worked flawlessly. I like that I didn't have to whip out my wallet all the time, as I have habit of losing it. I also like that the bracelets are waterproof, so I can wear it in the pool and don't have to worry about someone stealing my room key or wallet.

I don't believe the privacy concerns raised are a worry - seeDisney's privacy policy.My only complaints about the RFID bracelets are that I did find it uncomfortable to wear on hot days. Unlike other parks and resorts that make guests wear a wrist band, MagicBands can be easily removed. Also, Disney sells accessories for them, "Band Its", but they always kept breaking or falling off, much to my daughter's upset (and wasting $20).

Planning Online - Gaining Efficiency, Losing Spontaneity
Disney has made increasing use of the Internet to allow people to pre-plan their trip for booking dining reservations and passes to rides and shows.

My favourite example of the technology combining masterfully was for our lunch at Be Our Guest restaurant at Magic Kingdom. We had pre-ordered our meal online months in advance. Within moments of sitting down at a table, a server brought our meal to us, without us having talked any waiters first. The RFID bracelets alerted the kitchen of our order and provided our location for the server to locate us.

Disney allows guests purchasing park tickets in advance to book three passes a day to rides, shows, or character greetings. These FastPasses allow one to skip the queue. I find Disney's system to be much more fair than other parks (Canada's Wonderland and Universal Studios charge people almost double park admission to get such passes). It's also better than Disney's prior system, which required people to physically go to the ride every day to claim a ticket - you had to be there early before the day's allotment of passes ran out.

Having had a miserable time at Canada's Wonderland recently where we had to wait in line at least 30 minutes for every single ride and up to 1-2 hours for top rides, I won't go back to a park in-season without such a pass. I hate waiting in line in the full sun (as Wonderland makes guests do) for the bulk of my day and paying about a $100 to do so. The only down side to such passes is they instill a forced rigidity to one's schedule that doesn't facilitate unstructured fun or serendipitous surprises. But it does free up 3-5 hours of each day that would otherwise be spent in queue hell, so that more than makes up for a loss of spontaneity.

Mobile Devices a Must
All of the trip planning done online gels beautifully with Disney's mobile app My Disney Experience.

Disney provides free wifi at the parks and hotel rooms and grounds - as does Universal. For all parks, we found coverage is not great and there are many places where no coverage is available. We were only able to connect to wifi in about half to two thirds of any of the parks. As one is frequently moving around at the parks, it wasn't a huge problem, but it really should be improved.

When we were able to connect to the Internet, having a mobile device was invaluable.

We loved Disney's mobile app. It's effectively displays one's plans (restaurant reservations, FastPasses, parades, etc.)day-by-day at a glance. The app makes it easy to see restaurant availability and book reservations (we were able to get a character dinner that surprisingly came available for a few minutes). It also makes it easy to change one's FastPasses too - up to the day of the pass. Supposedly, after one has booked their three allotted FastPasses of the day, the app should allow one to book new FastPasses - but this feature never worked for us.

I loved Disney's GPS-enabled map feature. I have never been to any theme park where I was able to find my way around - or find a washroom - without great difficulty. I usually refer to a park's printed map at least 2-3 times every hour at least. And I still had to as it often was the case that when I needed directions, I couldn't access Disney's wifi.

Disney's app shows wait times for all rides, which is great for planning one's park visit to maximize ride time and minimize queue time. Disney didn't use to provide this info beforehand, and we had to go to a third party website to get it. So I'm glad they have it now. We were asked twice while entering a line to carry a device that tracked our wait time, so I know the info was valid. And it was highly-accurate - always within 5-10 minutes and usually over-estimating the waits.

Disney's app also shows upcoming parades, shows and character greetings. I don't like that the app shows only the one next character appearance and not the full schedule. The character schedule was inaccurate occassionally too. The biggest Disney disaster was when we waited for 30 minutes for a character greeting and the character didn't shouw up, causing my daughter to burst into tears. Character greetings for her (and many other children and adults) is as important as rides, so this is something Disney needs to do correctly.

I didn't use Universal's mobile app as we had almost no wait times for rides (YES!) and the park are well laid-out so it was easy to find my way around. My wife used it and it has similar features to Disney's.

This is the first trip to an amusement park where I brought my mobile device. It was invaluable to be able to email my partner when we split up. But it does have the down side of also getting work emails at the park (but then addressing work problems while at the "Happiest Place on Earth" is better than coming home to the dreaded email avalanche the first day back).

This is also the first trip that we didn't bring a separate camera. It made things much lighter and generally our mobiles provided satisfactory quality (except for night photos).

One thing I hated is that both Disney and Universal had services or interactions that relied on text messages and don't allow emails as well. This is really stupid as many visitors are from out-of-town. Roaming charges being what they are, we had our voice and data plan turned off. You'd think the companies would know this and allow email which works on wifi.

Augmented Reality App - Potential but Problems
My daughter, like most young girls, loves the movie Frozen. So while she was playing at Wandering Oaken's Trading Post, I noticed they offerred an augmented reality experience there. It required the app Aurasma. Aurasma claims to be the world's leading augmented reality app, but I had to download it for this.

Apparently, this Aurasma installation is notoriously buggy. In general, I have had dismal track record with a.r. apps, see my past post on this (do they ever work well?). My wife has a newer mobile device, so I first tried it on her Android device, but even I and two Disney employees couldn't get it to work on her mobile. It worked, if inconsistently, on my old Nexus oddly enough.

Disney only has configured the app to work on two spots at Oaken's. When working, trolls or reindeer appear on your camera screen, do a brief action and then pose for photos. The final picture quality wasn't that good though.
It was a lot of trouble to get working, so I was disappointed Disney only used it so seldom. I read they have an installation for Star Wars weekends - but why only then?

If Disney made more use of installations throughout the parks and could make the tech work on more devices and more reliably, it would be an amazing experience! Who wouldn't like finding, seeing, and posing with Disney characters throughout the park and without long lines! It could also be used to help one find hidden Mickeys (I had to search mobile websites for this info).
Simulated Thrills
I have liked wild rides since I was a kid, but didn't have any friends or family that shared this passion. Until recently - my daughter just recently passed the height and courage requirements for wild rides. This has opened up a world of possibilities for me. I got to go on some great rides at Canada's Wonderland and I was expecting Universal to top this.

It seems, however, that Disney and Universal are focusing all development in rides on simulated and hybrid rides (a.k.a. motion-based 3D dark rides).

In short, some of them are great, but these parks have too many of them and after a few days of them they get boring.

Simulator rides are stationary rides that use 3D or large-screen projections and move the audience to correspond with on-screen motion to achieve the sense one is on a dynamic, moving experience. I didn't know until today that the world's first such ride was my hometown of Toronto's Tour of the Universe.

Most rides use a combination of physical movement, actual sets and animatronics, and "4D" techniques (vibrating chairs, scents, bubbles, lighting effects, fire, etc.).

First off, I like many others, hate wearing 3D glasses. In many cases, the glasses don't work well enough to justify their existence. They make everything darker and less sharp and they introduce a barrier between me and my immersion in a world. 3D is so common nowadays in entertainment and rides that it isn't a draw for me or my kid. At the worst they don't work - as happened for both me and my daughter at Disney Quest's Pirates of the Caribbean: Battle for Buccaneer Gold where problems with the 3D tech resulted in us both having double and blurred vision and ruining what would otherwise be a very fun and immersive game-ride.

Simulated rides also often don't deliver the same physical feeling as real rides and they don't offer the same perceptual level of experience. They are the only rides that have ever made me feel motion sick.

I did like Disney's Star Tours: The Adventure Continues - but probably only because it was themed as Star Wars and being in a rocket pilotted by a real C-3P0 while encountering Darth Vader is a fanboy's dream come true. Universal's The Simpsons Ride was similarly fun to be able to enter another world that would otherwise be impossible, but the actual ride part, as with other simulators, was lacklustre.

I also liked Disney Quest's personal simulated roller coaster, CyberSpace Mountain. I enjoyed this because it was the first personal simulator ride I've ever been on and I loved that the simulation was designed by my daughter and I.

Simulator rides would be better if there were less of them. But I found the best experiences were ones that were a hybrid between simulator and actual ride, such as Universal's& Harry Potter and the Forbidden Journey and Amazing Adventures of Spider-Man. But I don't like it when the ride stops for a long time as most of them do to display a short theme-related scene - interrupting the motion of the ride ruins the momentum of the ride experiences.

After many days of 3D shows and simulated rides, I was impressed by Universal's The Revenge of the Mummy ride. It makes engaging use of real sets, special effects, and projected imagery and a real roller coaster. It and Disney's Space Mountain are my favourite Orlando rides as they deliver unique, themed and wild ride experiences.

Real Interactions

Disney World has three interactive games that allow players to travel around the park and solve clues and play with the park environment.

  1. A Pirate's Adventure ~ Treasures of the Seven Seas @ Magic Kingdom
  2. Sorcerers of the Magic Kingdom @ Magic Kingdom
  3. Phineas & Ferb: Agent P's World Showcase Adventure @ Epcot
We did all of them - except that we did the Phineas & Ferb one when it was themed as Kim Possible. Interestingly enough, each game used a different input method - the RFID bracelets for the first, cards for the second, mobile devices, and magic wands (that cost about $50). Disney provides the mobile devices for the Phineas & Ferb game - which I was dismayed as I'd much prefer to be able to use my own device (although I realize that ensuring compatibility and performance would impossible).

All the games have a similar structure. Players are given maps or instructions to travel around a park area and solve clues to find specific spots for their next interaction. Each interaction spot requires a player to confirm their presence by activating a site sensor through their input device. Then either a short video or audio clip will play that advances the narrative and leads a player to the next clue. This step may also involve the world responding in some way, e.g. a statue moves, a painting comes to life, a canon fires, or a treasure box opens, etc. Game play takes about 30 minutes and can be played at the player's own pace.

Universal Studios had just one interactive experience, and it isn't a game so much as just playing:
Universal is getting a lot of hype for the magic wand experiences which they launched earlier this year. But Great Wolf Lodge has had a very similar, and I'd say better, game, MagiQuest. We played years ago and it also allows players to interact and move objects in the real world.

The problem with both MagiQuest and Harry Potter wands is that the motions required are too complicated and the sensors are not sufficient. First, it is pretty much impossible to get them to work on the first try without having someone showing you. Neither Universal or Great Wolf Lodge have staff readily available for assistance, which results in lots of frustration. Fortunately, other park visitors noticed our problems and helped us out (as we did with others once we knew what we were doing).

So the only way to get these things to work is to find the sensor - which looks like a little camera - and do your "spell" pointed right at it. This totally ruins the illusion and immersion of the experience. Ideally, the sensors should not be visible, but people should definitely not have to perform for the technology.

Blogger Kristin Ford has excellent reviews of Disney's games (see review of #1#2 and #3). She points out the main problem with these is that if there is a queue for the spots the players ahead of you will spoil the surprise for you. We got our Harry Potter wand an hour before the park closed and the place was almost deserted. So it really was magically when we got to make the Harry Potter world come to life and were surprised by what happened. It is quite the opposite, when you are the fifth person in line to do the exact same thing.

My daughter loved the interactive experiences. Her favourite was Disney's Sorcerer's of the Magic Kingdom. She liked that there was more of a story than the other ones and that the cards worked seamlessly with the sensors. She also loved using and collecting the cards - and I like how Disney gives the cards for free (a pack a day) compared to the over-priced wands. She liked the Harry Potter wands, but wanted there to be a story element to the play.

Post Trip
We purchased the Memory Maker package for our Disney World visit. This gave us access to unlimited photos taken by Disney's ubiquitous photographers and automated ride photos. They also have two videos one for Seven Dwarves Mine Train and Tower of Terror but the latter's video broke down the day we were there.

Once we had our picture taken by a photographer, we had them scan our card or bracelet. The photos are automatically uploaded to our Disney online account. From their website sharing photos, downloading, or posting to social media sites is easy.

What I most liked about the Memory Maker photos was access to some special Disney stuff. They give some stock photos of Mickey and some characters we met (my daughter would have liked more of these). They also give access to Disney themed borders and clip art, that users can add to their pictures.

I wanted to be able to upload my own photos to get access to the borders and clip art, but Disney doesn't allow this. This is my biggest complaint - that and that purchasing any of their photo products (e.g. albums, mugs) are insanely expensive - about twice as much or more as equivalent photo providers.

Disney photographs offer some cool treats too. They have you pose a certain way and then Disney characters are automatically added in. My favourite is when my daughter was photobombed by the reindeer Sven.

Disney is really leading the way with amusement parks in using digital and mobile media to deliver fun and useful guest experiences. There are still some areas to improve, but they provide a great example of what can be done with this technology.

Thursday, February 20, 2014

Innovating in Mobile Experiences

Last evening, I was at the annual meeting for Canada's Mobile Experience Innovation Centre. MEIC is an organization headed by Sara Diamond devoted to mobile device research and sector strategy, and to incubating and nourishing mobile companies. I've been involved with MEIC since early in its inception and I'm a member of their Research Strategy working group.

The highlight of yesterday's meeting was a presentation by Rami Lama and Howard Goldkrand, directors from SapientNitro agency. Their talks provided a vision for new ways of interacting with mobile technology and physical and embodied reality, as the intro to their talk notes:
Our future is not simply about the evolution of new devices as much the interface ecologies around interacting with our data flows. The space of this innovation is happening in what might be called "X Reality" (cross reality), where the virtual and physical intersect. This "X-Reality" allows us to think less about the mobile device and more about mobility.\ The idea that the experience itself is mobile for those to interact anytime, any place and in the context in which they choose.
Their talks were quite short and my note-taking isn't what it used to be. Considering the brevity of their presentations and my notes, I only have highlights of their points. But it is so interesting, I thought I'd share it here.

Rami presented three key points for understanding and innovating in the mobile sector:

1) Proximity is powerful 
We have the ability to recognize a user's location and deliver content that speaks to the physical situation people are in.

2) Connect with context
Mobile media allows us to understand people and their physical and online circumstances. When we connect with user's context and deliver relevant experiences it can make for very powerful experiences.

3) Patterns are everywhere
People are creatures of habit, but we need to better understand the patterns of people, for instance how people move through spaces, to deliver meaningful and optimized experiences.

Rami also spoke on the concept of cross reality. Opposed to augmented reality, Rami notes that
"cross reality is not a virtual layer on top of the physical layer but rather a combining the two together in a relevant way".

It was the first time I heard this term, so I googled it. It seems to be gaining popularity (although some people are using it for exclusively physical and digital animations). I find it is similar to the concept of hybrid space, but I like the concept's focus on a harmonious blending of equally important spaces.

Howard presented on a bunch of different ways mobiles are already intersecting with physical reality and our bodies.  Howard presented a call-to-arms for mobile developers and companies to avoid getting trapped in existing paradigms of what mobiles can - or should be. He urged us to "stop thinking of devices but rather the interaction with the data they facilitate".

Citing the work of the artists collective Graffiti Group, Howard believes mobiles enable the city to act as an interface. He added that developers should "embrace non-usefullness" as way to create innovative and pleasing mobile content.

Sadly, this is a high-level report on the many interesting concepts and projects Howard and Rami spoke about. I'd love to hear more from them as I'm excited to hear of people here in Toronto pursuing similar approaches to what I'm investigating in my research.

Sunday, September 22, 2013

I Wonder What the App Developers Were Thinking?

Every year, we take our daughter to an amusement park to celebrate her birthday.  This year we went to a nearby amusement park, Canada's Wonderland, after the summer break in the hopes of avoiding jam-packed crowds and endless lines. We didn't.

We went the past couple of years and have always found it difficult to find one's way around the park. There are almost no way-finding aids such as signs in the p0ark. Even the mountain in the park central that used to be a reliable landmark for years is no longer visible from much of the park.  So we rely on the paper map that Wonderland distributes (at the front gate). The map is more of a stylish map with a high-level artistic rendering and listings of restaurants and shops.  It's not great for finding the rides as, for example, the entrances to rides are never indicated on the map and are often difficult to locate.

Considering that one wants to get in the maximum number of thrill rides and that easily 80% of one's visit (even on a good, less-busy day) is spent waiting in line (there are lines even for the men's bathroom). Time is of the essence and thus the need to plan an optimum route and get from ride A to ride B in the shortest amount of time possible is essential.

My daughter passed a height restriction milestone recently so she was now able to go on some wild rides. My wife hates rides, so I've had a thrill ride drought lasting decades.

So it was clear that this year pre-planning our trip was mission critical.

Our first stop was Wonderland's website to read up and prioritize the rides. Their website is good but not fantastic. I tried to download their mobile app based on a QR code they provided. But once I scanned the app instead of commencing my anticipated download of their app it took me to their mobile website and a pop-up message said I should download their app. When I clicked it nothing happened. It would have been easier if they just linked to the app on the various app stores.

Their mobile website is actually pretty good - and would serve the needs of most visitors. I'm a big proponent of the mobile Web, particularly when does not need to interact with a business/service very frequently. Most apps that people download never get used more than a couple times and the habit of endlessly downloading apps is not sustainable for users - so eventually we are all going to have to embrace the mobile web.

But the app promised to have GPS Enabled map, which I thought would be invaluable and would be difficult to do with only a mobile website. So I had to go to my device's app store and find the official app (annoying - as they should have had a link to it in the first place and it's difficult to find the official one).

After installing the app, I realized it is not significantly different from their mobile website. Mostly, it offers brief static content - most of which is useful, if not spectacular. The have an events feature that doesn't appear to work as it has pulled up nothing for September or October (despite at least a couple of events that I know are occurring). There is a "Friend Finder" feature that seems promising (as I frequently lose track of my wife) but they have no description of what it is anywhere and one need an individual and their friends PIN numbers before it can be used.

But the worst disappointment is the map function. Granted, they do have their illustrated map, which is handy as users can look up an attraction and have it flagged prominently on the map. But it has flaws: it's not completely accurate, it does not the ride entrance, and it does not zoom to a high level. Despite the claim that it is "GPS Enabled" it does not indicate where one is in relation to the desired attraction, as one expects with GPS-enabled maps. I can't see any GPS functionality whatsoever and it doesn't even have a manual way to highlight the route between two points.

Of course, there is even more they could be doing with their app - not only with maps such as showing where the nearest snacks or bathrooms are or where one parked their car - but also buying tickets to their attractions that cost extra, or delivering geo-targetted promotions.

What I'd like most is an excellent planner feature that would let me plan my day on their website and then view it on their app in a timeline or map. I'd also love it if they had dynamic information on the wait times so that I could hustle to a ride with short lines and avoid those with killer waits. Hell, since no matter what I'm going to be waiting for a long time - at least give me some content to pass the endless time!

Tuesday, June 11, 2013

It's Personal with Shoppers Drug Mart

I don't have time to read flyers - print or online. But I do love specials! So I frequently sign up for companies' email newsletters to keep an eye out for good promotions or new products. Most corporate emails, however, are often dull and irrelevant. So I rarely make the time to read them.

Ever since I moved to my prior residence, I relied on Shoppers Drug Mart as the only store available to buy our groceries, health and general supplies (you'd think we lived in the boonies - it was actually mid-town Toronto). I greatly benefited from their Optimum loyalty program (it's kept us happily stocked with electronic goodies: Wii and DS consoles and games, SLR digital camera, HD television, back massager, etc.) So I appreciated their email newsletters to help me save money and maximize my loyalty points.

But since we moved to a new place better serviced by stores, I haven't been closely monitoring my Shoppers' emails. Until recently.

A few weeks ago, I noticed that my Shoppers email newsletter was personalized to me.  It wasn't just my name included in the email (which does not make me feel the email is targetted to me). The email was based on my purchasing history and included promotions for items that I'm actually interested in. Granted, book sellers have for a long time been sending me product recommendations based on my purchase history and others who bought similar items.

Shoppers emails were different as: 1) it included items I had purchased in the past and 2) items were on sale!

I was so impressed by this effort, that I contacted Shoppers and asked if they could tell me more about their email marketing, as well as plans for using mobile media.

Tammy Smitham, Vice President, Communications & Corporate Affairs, answered my questions, as follows:

Glen: Recent email newsletters I received from Shoppers are personalized. Is this a new initiative?

Tammy: In late 2012, we began a pilot of personalizing emails with targetted offers to 150,000 customers in Ontario. These offers were based on their shopping behaviours and preferences. For example, if they were a frequent cosmetic buyer they would get an offer with respect to items within cosmetics as well as an offer on the total category and finally we highlight for them relevant offers from that week's flyer based on products they had purchased in the past.

It is a sophisticated process to pull the data and create the relevant offers. It is proprietary technology. We worked with a company called Sagarmatha who specialize in this. They matched the offers with the customer's purchase behaviour. We are starting the roll out in English Canada over 6 - 8 weeks beginning April 2013.

Glen: What has been the response to these emails?

Tammy: The response was excellent. In fact, we saw open rates increase by 1,000 basis points and 50% of those who opened the email bought something featured in the email offer. We also saw an increase in both basket size and trip frequency from those who received the personalized email.

Glen: What are your future plans for personalizing and other innovative uses of email communications?

Tammy: The customer feedback has been very positive and as a result we embarked on a national roll out of these personalized emails beginning in April 2013. Once we reach critical mass (about 1.2 million active email addresses) we will proactively promote this element of our loyalty program. We have over 10 million Shoppers Optimum members but only have about 2 million email addresses so there is tremendous opportunity to grow the program's reach.

Glen: Any plans to enable coupons received via email to be redeemed by mobile device?

Tammy: We are working on a pilot for mobile for our Optimum loyalty program, which should begin later this summer. This will allow members to have a mobile Optimum card. Alongside with that pilot, we are working on making specific offers targetted to them via their mobile device. We hope to roll that out nationally in 2014.

Glen: On the topic of mobiles, can you share any future aspirations for reaching customers via their mobile. (For example, are you considering using geo-fencing?)

Tammy: Our major focus at this time is on making the Optimum card and relevant offers available via the mobile device. We know it is something our customers are demanding.

Glen: I also receive postcards in the mail from Shoppers. Can you discuss your use of old and new media in your media mix?

Tammy: We recognize our customers want to interact with us in different ways - whether it be through our weekly flyer, through personalized emails, via Facebook or through direct mail or our website (we have between 250,000 and 500,000 views of our flyer online per month). Our direct mail programs are also very successful. Given the ability for us to target our customers based on the information we have in the Shoppers Optimum database. We also know that Shoppers Drug Mart customers have greater smartphone penetration at 66% vs the Canadian population at 54% so we recognize that is an important medium for us to be engaged with.

At the end of the day we are focusing on the omni-channel to ensure that our presence is consistent across all mediums to keep our customer engaged with our brand and our offering.

***
As a PhD student and father with a young family, both my time and finances are constrained. So I greatly appreciate efforts by companies to save me both time and money. Too many corporate, digital marketing efforts don't really get my constraints (which I'm sure many people share). As far as I'm aware, Shoppers recent personalization efforts are among the first in Canada, but I hope they prove a model for other Canadian businesses.

Monday, April 29, 2013

Convergence

I've been enjoying, and blogging about, Wired Magazine's 20-year anniversary issue. One of their topics to represent the  technological landscape of the past 20 years is Convergence - of smartphones with a huge variety of other stuff.

An infographic demonstrates "How over 40 gadgets converge into the tiny device in your pocket". The image isn't ideal as it comes off as a devotional item to the cult of Apple, but it effectively (and amusingly) demonstrates the various technologies that most current smartphones have subsumed.

Wired has the graphic on their website, but briefly here is the list of old tech now found on smartphones:
  1. Email
  2. Camera
  3. Barcode Scanner
  4. Alarm Clock
  5. Music Player
  6. Handheld Gaming
  7. Video Capture
  8. GPS Navigation
  9. Personal Trainer
  10. SMS
Wired includes "more functions smartphones consumed":
  1. Radio
  2. Video Chat
  3. Bubble Level
  4. Boarding Pass 
  5. Weather (forecaster)
  6. Instrument Tuner
  7. Vuvuzela
  8. Credit Card Scanner
  9. Remote Control
  10. Whoopie Cushion
  11. Check Deposits
  12. Lighter for arena power ballads
  13. Car Keys
Any that Wired missed?

Wednesday, April 17, 2013

Mobile Priorities: Spectrum, Talent and Much Lower Costs

Earlier this month, I attended a seminar on mobile technology and Canada's economy presented by Backbone Magazine and the Canadian Advanced Technology Alliance.

The event, titled "Mobile Opportunities: The Next Big Wave Lifting Jobs, Business Growth", featured presentations by Sara Diamond, President of OCAD University, and Namir Anani, CEO of the Information and Communications Technology Council (ICTC).

Peter Wolchak, the editor of Backbone, opened the session by acknowledging the important role of mobiles and Canada's impressive adoption, yet cautioned that this has not translated into stellar success for Canada for either jobs in this sector or optimal use by businesses.

Diamond and Anani both addressed this dichotomy in their presentations. Their presentations and the following Q&A raised a slew of crucial issues to foster (or salvage) Canada's digital economy, particularly as they pertain to mobiles. The discussion acknowledged the well-known limits of all tech innovation in Canada - lack of access to capital, our small domestic market, the lure of business and talent to the U.S. - but then expanded on the rather unique challenges facing the mobile sector.

The growing importance of mobile in our daily lives and economy is often hyped, but both Diamond and Anani shared some impressive statistics (from various sources) about adoption of mobile technology and its impact that confirm the ongoing centrality of this technology for Canadians.

Some findings Anani shared:
  • as of 2010 there were more connected devices than people (12.5B devices to 6.8B people) globally
  • 76% of Canadians have downloaded apps
  • global app market is estimated at $26 billion and is expected to reach $58 billion in 2014
  • 51,000 Canadians are currently employed in the apps economy, reaching 78,000 in 2016
  • 67% of Canadian workers leverage mobility as a business tool
  • Mobility adoption in Canadian businesses accounts for a 4% productivity gain
  • 68% of Canadian employers see mobile adoption as a crucial business enabler going forward
Although Diamond's research focused specifically on Ontario, she believes it reflects the larger Canadian context. She highlighted some impressive findings, such as:
  • 78% of Diamond's survey respondents showed a strong interest in accessing more services through mobile technologies
  • 74% showed a strong interest in learning how mobile technologies can augment or replace common tasks
  • 40% wanted to have sensitive information such as identification and credit cards on a mobile device
  • Internal productivity is priority of large companies, while small to medium enterprises are more interested in innovation that mobility can bring to their products
  • 76% of businesses felt that mobility was important to productivity today
  • Canada is a world leader in mobile-related pattens and mobile research
Despite this situation, it was generally agreed that Canada has not been sufficiently keeping up with global rates among international leaders of adoption, utilization, or innovation of mobile technology. And if we let the situation deteriorate further, then not one will Canada lose any first-mover advantage, but we will reach a point where it is impossible to catch up in this sector. Various issues were identified, but here are the ones that resonated most with me:

1) Recruiting and retaining talent is a problem
The businesses working in mobility face staffing challenges - not enough Canadians have the necessary skills to fill the available jobs in the sector. Anani pointed out that youth unemployment is 14% in Canada, double the national average. But this is a perplexing situation as " who better than digital natives to tap into the demands of new technology". We need to figure out education and training solutions to address these challenges.

Diamond noted that not only is more funding and programming needed for skills training in mobile design and engineering, but educators need to rethink how the field is presented to young people. She stated, that educators "need to make it more exciting, to have a dialogue with youth to show that it is not just science and engineering, there are creative jobs." A great example of how this technology can be taught more effectively can be seen in the activities and apps that TIFF put together for their digiPlaySpace as I recently blogged about.

2) Cost of mobile access is way too high
The costs of mobile access in Canada is dramatically higher than most other countries. There was consensus that the high costs were:
  • limiting productivity gains that would result from greater mobile use
  • creating access barriers based on income
  • stymieing innovation by curtailing usage
An attendee quoted a Netflix executive who said "It's almost a human rights violation what they’re charging for internet access in Canada...The problem in Canada is… they have almost third-world access to the internet." Various methods to lower these costs were discussed, such as fostering greater competition, deregulating foreign ownership of our telecoms, making all network access free for everyone and even having the government give mobiles devices away.

3) Mobility is expanding into more areas of life
The bedrock of mobile device usage has been for personal and workplace communication, but increasingly mobiles are assuming a greater role in health, education, and commerce. Canadian companies and officials need to move beyond an exclusive focus on communication (and gaming - I'd add ) and embrace these sectors. The app sector is often dominated by consumer focused and  $1 apps, but there is much more economic potential enterprise, B2B, and healthcare apps.

4) We need more spectrum
Anani raised the crucial point that as more and more connected devices, such as appliances, cars, machines, etc. and with healthcare apps we need much more spectrum. In the U.S., officials have been successful in getting companies to release their spectrum allocation to help address this gap. Canada should consider similar actions to release spectrum.

Other recommendations were raised:
  • establish and enforcing stronger privacy, security, and consumer protection frameworks,
  • create bridges between research, start-ups, and industry organizations
  • governments should procure technology domestically and deploy across all levels of government
  • government needs to be a role model of mobility innovation through their services offerings
  • BlackBerry (formerly RIM) is so central to this sector in Canada that we need to keep them healthy
The presentations were drawn from reports by Diamond and Anani's organizations. For more information, consult OCADU's Taking Ontario Mobile report and ICTC'sDefining the Global Opportunity for Canadian Firms: A Road Map for Mobile Apps Stakeholders.

Thursday, March 21, 2013

Digital Media Summit ReView

Yesterday was the second and final day of the Digital Media Summit conference in Toronto. I recapped my highlights from the first day of the conference on Webslinger and the Twitter feed has useful highlights as well.

Some speakers on the second day overlapped with material covered on the first day. But this helped drive home key themes raised in various sessions. Overall, however, it was an excellent conference. Here are my favourite take-aways:
  1. Consider mobile first
  2. Create social objects
  3. Context is crucial 
  4. Recruit your customers to work for you
  5. Identity matters
1) Consider mobile first
With the exponential global adoption of smartphones, more people are accessing digital content predominantly through mobiles and this is expected to increase.  There will be a role for desktop computers (as one speaker noted "who has ever created, let alone used, a spreadsheet on their mobile?" - no one had). But more people are using their mobiles to access company's content - several properties represented at the conference are already receiving more traffic from mobiles than PCs.

Yet accessing content via mobiles is often difficult, messy, or impossible to access via mobiles. Several speakers advised that instead of trying to retrofit all web content to mobiles, which is what most companies do, consider building for mobiles first.

To do this effectively, Erik Qualman, pointed out the 80/20 rule applies to mobile - so 80% of a company's value will come from 20% of their online content, so "scale down your offerings to the essentials" to optimize the mobile experience (and likely the web too)/

2) Create brand awareness and engagement with social objects
Although no one used the term "social objects" the concept came up several times. Social objects are pieces of online content - videos, articles, photos, games - upon which people are drawn to, organically share and discuss. Think of the latest kitten video featured on YouTube's homepage and you got a social object.

Mark McKay presented Ford's Zombie Escape commercial, which is an excellent example of this. Of course zombie videos are going to go viral like well a zombie epidemic, but what I liked about this campaign is it actually tied into the product features it was promoting. As McKay urged it's important with such campaigns to be "relevant and differentiated" in addition to "shareable".

3) Context is crucial
As the ability to customize digital media continues to become easier and cheaper to produce, it's crucial to consider the context of your audience and deliver content and experiences relevant to their habits and motivations.

As Nicola Smith advises, "context should drive execution" and to demonstrate this Smith used the example of a German pet food company that placed poster dispensers by parks where people walked their dogs with instructions to check-in via Foursquare. They then got a free sample of a new pet food. I find this campaigns works on a few levels - obviously, it's a fun and memorable campaign. But more importantly, it delivers the brand engagement and sampling where and when it is most relevant to people.

Context is also important not only in content but in media form - whether tablet, PCs, mobile, etc. Katrina Klier urged that it is crucial to get "the right modality and the right time".

4) Recruit your customers to work for you
I'm not sure if blogger relations and "brand ambassadors" campaigns are the topic-du-jour for marketers but this came up a lot at the conference. This isn't something particularly relevant to my work, but I did find one tip on this particularly interesting.

For companies wanting to reach a global audience, tapping into people's social networks offers an opportunity.  Katrina Klier noted that most people have at least one of a few international friends on social networks sites, so whether people know it or not they have a global footprint.  She also mentioned that the average Facebook user has 359 friends - so tapping into this extends one's reach incredibly. (But is that statistic true? If so, I'm clearly a real loner.)

5) Identity matters - know your audience and help them know themselves
Although I only heard the issue of identity raised once, by Alfredo Tan of Facebook, I think it is a vital issue.

First, there's the aspect of knowing the true identities of your online audience. Tan raised the famous comic of the dog at a computer saying to another dog "on the Internet no one knows your a dog". Well, not true anymore says Tan due to Facebook - as they have the true identity of 1 billion people. This is a significant marketing opportunity.

Tan also talked about how social objects give people the opportunity to shape their identity around digital content. They like products/things to project an image of themselves to their friends. So learn about your customers and consider "why they care and why they share".

Final review
I mentioned yesterday how much I appreciated how well run the conference was and the choice of venue.  I forgot to mention that I really liked the staging of the conference.  The main conference room, which housed the keynotes, had the best stage and audio-visual set-up I have ever encountered.  The use of multi-screens allowed for the speakers and their slides to be displayed, which is great for big conference - but rarely done.

The set and lighting also looked great!  It's great to to not always have Toronto tech conferences seeming low rent - which I think projects poorly on the vitality and maturity of our industry.

Monday, February 18, 2013

The Mobile Web and Everyday Life

My kid was away this weekend on a winter camp-out with her Brownie troop, so my wife and I used the opportunity to have some grown-up fun while she was away. So we invited friends over for dinner and planned a meal that was decidedly not kid-friendly (i.e. no grilled cheese).

I've had a smartphone for a few years now and used apps and the browser to access information before.  Normally, I use it for getting directions and contact info, weather, restaurant reviews, movie listings, news, or checking out my social networks via Facebook, Twitter, or Foursquare.

But this weekend, I used my mobile device in some new ways for me and I was struck by how much having ready access to a wealth of information is improving the run-of-the-mill tasks of everyday life.  

First, while enjoying our kid-free weekend and having a leisurely visit to a cafe and planning the grown-up menu for our friends upcoming visit, we used my mobile device to find a recipe for good and easy margaritas.

Then we found the nearest LCBO and grocery store on my device to pick up the ingredients.

While at the grocery store, I used my mobile device to convert recipes my wife had in imperial units to metric.  Google's voice commands made this really easy to do (as I could never do such conversion in my head).

Finally, at the grocery store, as were planning a Mexican meal and were curious about a variety of unfamiliar peppers the grocery store had. We wanted a little spiciness (not having to worry about the kid and all) but weren't looking for peppers that would have us in an emergency room.  So I googled the names of the peppers, found out their heat factor on the Scoville scale and what type of dishes they were best for.  Assured that we weren't going to be causing irreparable harm to our internal parts, we ventured out and tried new peppers.

These changes can be banal or momentous, but there is no doubt that the access to information that mobile devices and the Internet are profoundly changing the functions of everyday life.

Wednesday, February 06, 2013

Power of Online Social Mapping

I attended a talk yesterday that presented an inspirational model for the power of online mapping, social media, and mobile communications (much of the stuff I'm researching!).

Rebecca Chiao co-founder of HarassMap, an online sexual harassment service started in Egypt in 2010, spoke at University of Toronto's Munk School of Global Affairs. I was struck how Rebecca provided a case for how average people can use existing, free online services to improve people's quality of life and provoke social change.

Rebecca provided the background for the origins and need for HarassMap. Over the past ten years approximately, sexual assaults and harassment of women have been growing in Egypt and social norms have become more tolerant of this.

The project is crowd-sourced and uses the open-source software Ushahidi. Here is how it works:
  1. If a person is harassed or witnesses one they can submit a report to HarassMap via their website, email, text message, or Twitter.
  2. A staff member reviews reports for veracity and specificity (i.e., a specific incident with a date and location details). People can include photos or names, although most do not.
  3. The names and identifying details of reporters and victims are removed and the report is published anonymously on the web.
  4. An online map pinpoints areas where reports have been received.
The next step is where I think the project is extraordinarily inspirational.

Using the reports collected and organized by neighbourhood, the staff of HarassMap mobilizes volunteers (men and women) to go to the worst areas and talk to the community. The map and reports provide proof of the problem. Rebecca noted that many people would previously dissmiss the problem as either not occurring in their neighbourhood or happening to only women who were not "properly" dressed. The reports and maps provide concrete evidence to community members that it is indeed happening.

For instance, the reports and another study Rebecca conducted show that most of the harassment happens to women who are veiled, despite common perceptions otherwise. Volunteers work to dispel the myths and work with people to not only change their attitudes but also provide advice on how to stop it. They are also working with vendors to launch a network of stores that are safe and will not tolerate harassment.

Since starting the project, 19 other countries have contacted the Egyptian office to start a similar service. Several countries have already launched their services and one for Canada is in the works.

I asked Rebecca about the possibility of a smartphone app using this data and whether people could use such data to learn and avoid the problem areas. Rebecca mentioned that smartphone adoption has been growing very rapidly recently in Egypt and that they are pursuing a smartphone app.

However, Rebecca cautioned that they don't want people to use their service to avoid areas (as their reports are not representative of all harassment that happens in an area ) but instead should be used to show people where safer zones and partner vendors are.

Originally funded entirely by volunteers, the project recently received funding from Canada’s International Development Research Centre.

IDRC also spoke about how projects like this can not only aid and empower people, but provide a useful research mechanism (as indicated in intro for the talk):
Such empowering technologies could overcome many of the barriers to data collection in certain countries: the reluctance of women to report or discuss such crimes; a lack of resources for data collection; and bureaucratic procedures for conducting large-scale and/or sensitive research.
Although I hadn't considered such social media and participatory mapping projects as a means of social research,  Rebecca mentioned how they have uncovered information that would not otherwise be possible considering Egypt's political climate and sensitivity of the topic. She mentioned, for example, how they were surprised at the extent of incidents of harassment against boys and men that came in anonymously.

For more information on this innovative and inspirational work, check out the project's coverage in Vancouver's Straight.com.

Wednesday, January 16, 2013

List of Location-Based Services

Update: This list was updated in a new post in April 2013, check out my new list.

Every few months, I go over my list of location-based services (mobile apps are that determine users' physical location and deliver content geographically relevant). As usual I've found some cool new services such as RoadTripper, Checkmark, and Ingress.

Only one app on my prior list went out of business - could this be a sign that the apps are finding a stable user base or viable model?

The list below is categorized based on the application's leading purpose. However, many applications offer overlapping functionality. The descriptions in quotation marks are taken from that application's website.

Coordination, Communication, and Safety
  • 112Iceland - shares your positions with emergency response teams should you become lost or stranded exploring the wilds of Iceland
  • Crowdmap - open-source hosted solution to present location-specific crowdsourced info whether for activism, crises, or community projects
  • Glympse - share your location with your contacts and specify the duration of visit
  • Groundcrew - "coordinates on-the-ground action with your people. Use location, availability, and skills to mobilize in realtime."
  • Guardly - "When an emergency occurs, your personal safety network will always know where you're located....we can pin-point your exact GPS location and provide you with valuable information about what's located around you, and how it can aid your situation."
  • Swim Guide - find nearby beaches, their safety status, and historical info
  • YWCA Safety Siren - sends geolocation to emergency contacts, maps and directions to women's health clinics & resources, etc.
Commerce and Marketing
  • MapDing- hyperlocal classifieds
  • Placecast - service provider for brands to create geolocative mobile apps
  • Priority Moments - proximity-based promotions & deals (only in London, UK)
  • Realtor.ca - allows a user to search and receive info and pix on properties for sale in their vicinity or across Canada. Also offers proximity-based new listings and open houses (similar ones include Rightmove and Lovely)
  • Shopkick - "gives you rewards and offers simply for walking into stores, for scanning products, and for signing up friends"
  • Shopcatch - location-based deals (Canadian company)
  • Sociallight - service provider of geolocative apps
  • Where - proximity-based promotions and deals
  • YellowPages - detects your location or enter one to retrieve nearby businesses or people
Geoannotation
  • Flickr - upload & search for georeferenced photos (also the ZoneTag tool from Yahoo appears to facilitate this)
  • Geoloqi - "securely shar[e] location data, with features such as Geonotes, proximal notification, and sharing real-time GPS maps with friends."
  • HipGeo - identifies the locations of photos taken on your mobile then enables sharing via trip maps, timelines
  • Historypin - enables users to add old photographs and text narratives to locations
  • Instagram - popular photo-sharing app that allows georeferencing & sharing with foursquare
  • Murmur - recorded oral histories of place, uses old cellphone tech as users see plaque and call specific number to hear targetted message
  • Tagwhat - a "mobile encyclopedia of where you are... learn all about the world around you through interactive stories, videos, and photos"
  • urbantag - tag and share lists of places with friends
Geosocial Networking
  • Banjo - geosocial discovery - helps you find friends and people with similar interests near you
  • BuzzE - proximity friend finding and networking
  • CheckIn+ - "all-in-one check-in app with augmented reality"
  • Citysense - "real-time nightlife discovery and social navigation"
  • Ding Dong - ring your friends with your location
  • Facebook - seems like they've finally figured out how to do this
  • Find My Friends - Apple-based friend finder
  • Glassmap - friend tracking
  • Google Latitude - "see where your friends are right now"
  • Grindr and Blendr gay and straight friend and dating finder
  • GyPsii - claims to be the world's largest geosocial network
  • Highlight - "if your friends are nearby, it will notify you. If someone interesting crosses your path, it will tell you more about them"
  • Locle - geo-based friend finder
  • Skout -"find interesting singles close-by, strike up a conversation, maybe grab a drink or share a cup of coffee"
Local Discovery and Hyperlocal Information
  • Around Me - find business near your location by biz type (similar for gas is GasBuddy)
  • EveryTrail - "find and follow trips from other travelers"
  • Geopedia - geotargetted Wikipedia entries - as also offered by WikiMe
  • Google+ Local - combines Google's old Places listings with Zagat content and their Google+ social network features
  • Junaio - AR-based vicinity info search, including business and attractions
  • Layar - augmented reality browser
  • Local Books by Library Thing "It shows you local bookstores, libraries and bookish events wherever you are or plan to be."
  • Nearest Wiki - "AR view, with a synopsis against points of interest near you. Tapping on the place you wish to learn more about will give you more in-depth information on the location with images" content from Wikipedia
  • Poynt - local search with proximity based reviews and mapping
  • Star Chart- not exactly local, but uses your position and AR view to offer info on the heavens (Google offers similar functionality with their Google Sky Map service)
  • Trover - "log remarkable places and things by snapping a photo and adding a quick note. When your friends and others pass by in the future they, too, can experience your discovery. Track the paths of friends and other interesting folks using our "follow" mode"
  • Twitter Places - search for tweets within a specified area or tag places in your tweets
  • Zeitag - historical photographs
Location-based Games
  • Booyah - variety of games, including MyTown and Nightclub City
  • Ingress - I'm waiting for my invitation to play arrives, but it promises "transforms the real world into the landscape for a global game of mystery, intrigue, and competition"
  • My Town - "built around your local shops, restaurants, and hangouts. Level-up, unlock items, and earn cash to buy your favorite real-life locations."
  • SCVNGR - "share where you are & what you're up to with your friends. Do challenges to earn points and unlock badges & real-world rewards."
  • TapCity - "play with friends as you build and defend your very own city made up of your favorite places in the real world."
Navigation and Transportation
  • BlackBerry Traffic by RIM uses GPS and customized maps to "establish your estimated time of arrival, find out if a road is closed, or decide to take a faster, alternate route"
  • Carrr Matey - "a quick, easy to use parking application with a mild pirate theme"
  • Flywheel - track and hail taxis in San Francisco
  • Nearest Subway - locates nearest subway station for New York, Chicago, Tokyo, Paris, Madrid, etc.
  • SitOrSquat - find nearby bathrooms with user reviews of their cleanliness by Charmin (genius marketing effort and I must say the most useful LBS to come along in ages!)
  • Waze - "free, community-based traffic & navigation app"
Personal Efficiency and Organization
  • Checkmark - proximal task reminder service
  • Siri's Location Services - directions, recommendations, and personal efficiency services based on your location
  • Matchbook - "an app to save places", facilitates saving and viewing places & businesses to visit
  • Task Ave - "location-aware reminders. Magically get alerts when you're nearby a task."
  • Voxora - "voicemail for places", integrates with foursquare
Social Recommendation and Navigation
  • DeHood - tap into neighbourhood buzz to find local businesses
  • DontEat.at - foursquare-based and only in NYC it sends "a text message when you check into a NYC restaurant that is at risk of being closed for health code violations"
  • Goby - suggests "fun things to do" based on your location or category (US only)
  • Localmind - get answers about a specific place & real-time events by people who are there
  • Urbanspoon - location and shaking based restaurant recommendations
  • Urbantag - customize a list of favourite places and share with friends
  • Wikitude - offers A.R., map, or list view of various types of proximal content (reviews, deals, and Wikipedia entries)
  • Yelp and Citysearch - user-generated local reviews combined with local search engine
Travel and Place Guides
  • Ask a Nomad - answered on your travel questions from fellow travellers
  • Compass by Lonely Planet - "plot itineraries on dynamic, GPS-enabled map. Grab practical information and useful tips using our augmented reality camera view"
  • Gogobot - travel tips from friends & other users
  • MobilyTrip - social networking travel diary app
  • mTrip - "automatically customizes your trip itinerary...guides you to each tourist attraction with directions, uses augmented reality to display tourist attractions in your area, and allows you to share your trip with personalized e-postcards"
  • RoadTripper - a travel guide for off-the-beaten path explorers to help find "eccentric roadside attractions, breathtaking natural wonders, or mouthwatering foodie feasts"
  • Ski & Snow Report - detailed ski info snow amounts, traffic volume, weather, lift times, etc)
  • Ski Tracks - a GPS-enabled ski log of your routes, velocity, etc. with ability to geotag your pix
  • TimeOut - travel guide apps for various tourist hot-spots
  • TripAdvisor - get TripAdvisor's content on your mobile with proximity search option
  • Tripbirds - travel tips from friends
  • Trippy - get trip advice from your social network
Early and/or Deceased LBS:
  • Brightkite, Centrl, Loopt, Rally Up, and Gowalla - pioneers in place check-ins (Facebook Places also tried this market and then soon closed)
  • Dodgeball - SMS, pre-cursor to foursquare bought by Google and eventually shut down (see CNET eulogy)
  • Dopplr - social travel planning (bought by Nokia and withered)
  • Flook - offered user-generated geolocated information
  • Glancee - friend finder based on proximity and social and personal commonalities (started in 2010, bought by Facebook and shut down)
  • GeoSpot - started in 2005 and offered location-based information and search products
  • Hidden Park - "iPhone adventure game created especially for young families...lead(s) children into a fantasy world of trolls, fairies and tree genies - right in their local park"
  • Hurricane Party - "helps friends find, share, and create spontaneous parties
  • Fire Eagle and Friends on Fire - location sharing platform and API, by Yahoo
  • Magitti - local recommendation, from PARC (see ReadWriteWeb article)
  • Mscape - location-based gaming platform by HP
  • Moby - family member tracking and coordination
  • Plazes - an early geo-social networking app, bought by Nokia (read eulogy)
  • Red Rocket - Toronto transit maps, routes, schedules, and nearest stop
  • Whrrl - users joined interest and brand based groups to get recommendations, tips, and deals
Thanks to App Central and Mashable's Weekly App Roundup for their helpful scouting!

Please let me know of any corrections or additions.

Thursday, December 20, 2012

People Should Still Not Have to Think!

I attended a talk recently by usability expert Steve Krug. His book written in 2000 Don't Make Me Think helped convince me in the early days of my Internet career of the importance of usability and the need to study it. So I totally geeked out when I had the opportunity after all these years later to hear him speak in person. I grabbed his book from my shelf, next to my other treasured classics such as by Nielsen and Holzschlag, and hoped to get an autograph.

Krug was sponsored by University of Toronto's Association for Information Systems, who very kindly squeezed me into their full event at UofT's Faculty of Information. His talk addressed the continued need for usability testing and recent developments that make it easier than ever to do so.

Despite the passage of time since publication of his landmark book, Krug still asserts that too much digital media design is not user-friendly and consequently "if you're not usability testing you must be nuts".

Krug noted that in the past usability testing was difficult and expensive, so there could be an excuse to not do it. Usability tests were conducted in speciality labs that had the ability to record testers and had a private room separated by one-way glass to allow developers/designers to observe unobtrusively. The labs and test experts were very expensive. Most often, labs were offsite. It was also difficult to recruit testers as they needed to physically be in lab.

But advances over recent years have made it easy and inexpensive to do usability testing. Now screensharing technology and software that records software usage is cheap and easy to use. So usability testing sessions can be set up pretty much anywhere and then broadcast to development teams located anywhere with an Internet connection. Remote testing is also an attractive option, Krug suggested, as it makes recruiting testers much easier and not much essential info is lost in the process.

To demonstrate the ease of doing such a test, Krug organized a testing session on the spot. He tested the mobile application Clear.

As usability testing should be done not for "statistical validity but actionable insight" the power of his impromptu test was immediately apparent as the tester reached roadblocks in her usage. The tester was requested to express her thought processes out loud (i.e. think aloud protocol) as she used Clean and was able to clearly articulate her problem.

Within moments, the tester provided evidence of problems and direction for changes. It wasn't complicated, expensive, or time-consuming but the input gained would dramatically improve the application (and likely make them more money).

Krug six maxims for usability testing
I condensed the maxims as follows:
  1. Do usability testing (with 3 people) every month.
  2. Start testing earlier in a project than you think (e.g. test prototypes or competitors products).
  3. Recruit loosely and grade on a curve (i.e. don't get so hung up about finding the ideal target user that you don't test as frequently).
  4. Make usability testing a spectator sport (i.e. invite as many people from the team to observe testing sessions together as "usability testing is the ultimate way to resolve debates around design issues").
  5. Prioritize findings - you'll uncover a lot of problems so identify the top three problem by participant.
  6. Tweaks are better than redesign.
Tips on testing mobile apps & sites
I asked Krug for some tips on testing mobile applications or sites. First, he noted that one can share their screen usage of a mobile device just as easily as a website (as witnessed by the Clear test session) so special video cameras to record mobile device usage are not necessary.

I also asked how one can overcome the difficulties of testing a mobile app or site in the context of use, particularly when the context is important - as with location based services. Krug offerred three points:
  1. How important is the context? Is it essential functionality? If not, testing in context may not be that crucial.
  2. How realistic does the context need to be, that is can it be simulated?
  3. Even if context is crucial, there is still tremendous value testing anywhere as problems will still be uncovered.
So the message is clear - just test. And do it frequently.

At the end of Krug's talk, I hesitantly took out my book to ask for his autograph. While waiting in line to talk to Krug, I noticed another person doing the same thing  - for the same reason. I'm clearly not the only person who has found his advice tremendously useful and influential.

Wednesday, November 07, 2012

Mobile Devices Are Changing Our Lives

I recently signed out magazines from my nearby public library for recreational reading on a flight. I still like reading print, but don't like spending the $6 or more magazine now costs. Granted they were a bit old, but applicable to my research interests.

Toronto Life Magazine had an excellent article on the problems with RIM, "Lazaridis and Balsillie Meet Their Waterloo" (unfortunately, not available online).

Time magazine had a "Wireless Issues" this past August that discussed "10 Ways Your Phone Is Changing the World". These ways and their respective articles are:
  1. Democracy - elections will never be the same
  2. Giving - doing good by texting
  3. Spending - bye-bye, wallets
  4. Secrets (and surveillance) - the phone knows all
  5. Attitudes (socializing & communicating) - your life is fully mobile
  6. Talking (rural telecommunications) - the grid is winning
  7. Seeing (photography) - a camera goes anywhere
  8. Play - toys get unplugged
  9. Learning - gadgets go to class
  10. Health - disease can't hide
I'm planning a class (hopefully to teach sometime soon) on how mobile devices have affected our society and identified these areas as the major ways mobiles are changing our lives. But I wondered what other areas are changing as a result of the increasingly global, ubiquitous access to mobiles?

I was thinking this blog post would be a good place to iteratively document mobiles impact from the major to the minor. So I would love for readers to add their thoughts or experiences with this. Here are my observations:
  • Socializing and Lifestreaming - our ever-present mobile devices enables us to share the magnificent and minute details of our lives
  • Identity and Memory - not only do mobile devices allow us to record and reflect on the events and images of our lives, but they provide a way to craft and project our identity and serve as memory aids and diaries
  • Personal efficiency - from digital to-do lists, calling the spouse at the grocery store, or proximal reminders - mobile devices help us manage our lives for efficiently (and also prevent us from ever escaping it)
  • Information and m-Libraries - through either e-books, online news, reviews or facts, or mobile friendly info databases, we have more ready access to information than ever possible
  • Maps - do we need them any more with GPS and maps on our phone or in our car (but we do need to learn to not drive into the ocean or onto logging roads because or device told us too)
  • Accessibility - there are strong barriers to use of mobile devices based on ability literacy, and finances - but mobile devices are providing new forms of information and communication access to groups that have not otherwise had it such as in the developing world or for the deaf and their use of instant messaging as a readily available mass communication method.
That's all I can think of now, but I'm sure there are many other ways mobile devices are changing our lives - so please share your thoughts here.