Showing posts with label Toronto. Show all posts
Showing posts with label Toronto. Show all posts

Monday, May 30, 2016

Toronto team “Kid On The Moon” Wins at Global NASA Space Apps Challenge

I have been working with Tanya Oleksuik, who works for a local arts organization in my neighbourhood, on my PhD dissertation research on mobile, locative media. Tanya was part of a team at East End Arts that developed an online, participatory oral history and arts project for Toronto's East End (read more about the project on my blog post Inspired By...Map) .

While working with Tanya, I learned about an exciting project she did as part of a National Aeronautics and Space Administration (NASA) global challenge "to create mobile apps and technologies that aid in space exploration and help improve life here on Earth". I was thrilled to learn recently that her team had won for their category. It's an amazing accomplishment and showcases the innovation and talent happening in mobile media here in Toronto.

Here is the press release for this project announcing their NASA win:

***

May 28, 2016, Toronto, Ontario, Canada: Toronto team Kid On The Moon is on a mission – to inspire the next generation of space explorers. They were announced this week as the global winner of the NASA Space Apps Challenge for Most Inspirational project.

Over the weekend of April 22–24, 2016, developers, makers, scientists, engineers, and entrepreneurs took on NASA-designed challenges, creating a diverse range of solutions. Over 15,000 people worldwide took part in the 5th annual NASA Space Apps Challenge, with over 1,200 projects developed.

A part of NASA's International Space Apps Challenge, the NASA Space Apps Toronto hackathon challenged participants to think critically about technology and its effect on the world around us. The NASA Space Apps Toronto challenge took place at Symbility Intersect, at which the judges awarded Kid On The Moon as one of the winning projects, propelling them into the global competition.

"This event brings together the STEM community in a unique way to collaboratively tackle complex problems," said James Costa, lead organizer of NASA's Space Apps Toronto. "With SpaceX's recent Falcon 9 tests and NASA's ongoing achievement in space exploration, this is a great time to get kids excited and thinking about careers in space again."

Kid On The Moon is an interactive app that is dedicated to inspire children 4-8 years old become passionate about space travel through self-guided exploration of the moon both on and offline.
The Kid On The Moon team members and app creators are: Tanya Oleksuik, Huanning Wang, Allard Schipper, Katrina Shiu, Mohammad Zubayer, Nippun Goyal, James Chiu, and Sophia He. This diverse group brought together their ideas, wide range of skills, and imaginations to create the Kid On The Moon project at the NASA Space Apps Toronto hackathon in response to NASA's "Book It To The Moon" challenge.

"Toronto is a city full of creative people actively contributing to science, technology, and innovations around the world," stated City of Toronto Mayor John Tory. "I'm proud to see a Toronto team recognized by NASA and representing Toronto-made innovation on the global stage."
The winning team members will be invited to attend an upcoming NASA launch at Cape Canaveral Air Force Station in Florida.

The NASA Space Apps Toronto event was supported by Lead Sponsors: City of Toronto, StartUp HERE Toronto, and XE; Host Sponsors: Phuse, Symbility Intersect, and HackerYou; and Community Supporter: Ace Hill.

RELATED LINKS:

Tuesday, May 03, 2016

Inspired By...Map

As part of my research into how people are using geoweb technologies, I've been interviewing users and developers of digital media applications related to place. While searching for innovative projects along this line, I found out about an arts association near where I live who had created an amazing online community mapping project.

The project, Inspired By...Map, was created by East End Arts as a way to capture the arts and oral histories of the people living and visiting in Toronto's east end. Soliciting contributions from people connected to the neighbourhood, they have created an online, interactive map of people's meaningful places. Through a variety of modalities (images, text, and videos) people's stories and creations are put on the map of Toronto.

A map of Toronto's east end, with icons indicating areas where content has been geotagged. A caption reads Inspired By, how does the space we travel through inspire us? These are stories from the east end of Toronto, start exploring.


I had the chance to ask Tanya Oleksuik and Cindy Rozeboom some questions about their impressive project.

Glen: What motivated you to develop the Inspired By...Map?

Tanya & Cindy:
In 2014, East End Arts was only a year old and developing our organizational sense of self. As a Local Arts Service Organization, we are mandated to provide support for a specific geographic area of Toronto.

We were wondering what, if anything, actually unifies the people within this area, given that the communities are, as with all of Toronto, diverse and constantly changing. Unable to come to any conclusions about who east-enders were, we decided to examine where.  If the people are different, but the place is the same – what then? Inspired By was sparked by wondering how the actual physical spaces that we share impact and/or inspire those who pass through them.

Inspired By was made possible by a grant from the Ontario Cultural Development Fund.

Glen: What efforts have you taken to get community involvement in creating the content for Inspired By...Map?

Tanya & Cindy:
We have held both facilitated workshops with community groups, as well as have an ongoing open-call for submissions online.

Community workshops have been led by Community Story Strategies and, so far, have included a job-seeking club at Riverdale Hub, a recycled fashion collective at the Newcomer Women’s Service, a summer camp of children at Community Centre 55, and an open public session that toured the Winter Stations in 2015.

Local kids working on their creations for the Inspired By...Map
Each workshop starts with a group photo-taking walk around an area, followed by a writing session where participants choose one image and react to it – either in writing or verbally.

Glen: What has the response been to the project?

Tanya &; Cindy:
The response has been really positive and heartwarming. Everyone has a personal story behind their favourite spots in the city, and most love to share those stories with others. Each story shared adds a new layer to the map of inspired places.

We held an Inspired By viewing party in 2015 and a room full of people listened, watched, learned, and laughed along with the wide range of stops along the map. With a range of creative expressions in the submissions, the audience was taken through visual, written, and audio stories of reminiscence, longing, love, and joy, all inspired by East End places. The evening continued with the sharing of even more stories, including people adding their own layers of memory, history, and experience to the places marked on the map.

Glen: In terms of the content people have created has there been anything surprising?

Tanya & Cindy:
Interestingly, many of the submissions involve memories – the image of what IS brought back thoughts of what WAS. It is also interesting to see the differences in tone and interpretation of seemingly unrelated objects – an excited child remembering hockey practice with their dad looking at a fence, speculations on social change drawn from a crack in the pavement. It makes one wonder how much we “see” with our eyes, and how much is brought to any picture from our own individual storehouse of experiences and expectations.

People are inspired by so many different and unique things. The stories people share about what makes a place special to them reminds us that inspiration can be found in unexpected places and are beautifully unique in meaning to individuals.

Glen: How do you think this map will have people consider or reconsider Toronto's East End?

Tanya & Cindy:
The map is still a work-in-progress, so it will be interesting to see how neighbourhood changes will be reflected. Someone may have mapped a spot that in a couple years’ time may be transformed into something completely different. The map allows people to mark a place and time and capture a memory or moment.

Glen: Is there anything else you'd like to add or that people should know about this project?

Tanya & Cindy:
We'd love for the map to continue to expand. Anyone who lives, works, and moves through the east end is invited to contribute to the project and help it grow, one place at a time.

***
This project is not only a really interesting and imaginative glimpse into the places and stories of east end Toronto, but also a model for others regardless of their location. This project is a great example of how to use community mapping efforts and geoweb technologies to capture and share something meaningful to people.

Whether you live in Toronto or not, I highly recommend getting inspired by Inspired By...Map.

Thursday, July 16, 2015

Digital Help for Visitors to Toronto

With the Pan Am & Parapan Games officially starting tomorrow, a large number of tourists have already begun arriving in Toronto.  As one a specialist in mobile apps with a focus on apps that help people find their way around and learn more about their places, I  put together a list of my favourite Toronto mobile websites and apps.

All the the apps and websites below offer crucial information for getting around Toronto and most include geolocative maps that pinpoint your mobile location to offer customized help and directions. There are sources below to help you find your way to and around Toronto whether by public transit, car, foot, or bike. I have also included some of my favourite sources for finding out more about our city - from restaurants and restrooms to history and hijinks.

Note: I have tested all the desktop and mobile websites but not all the apps.

Pan & Parapan Am Games - Official Source

Desktop Website

Mobile App

Mobile Website

Pan Am Games official website is comprehensive and has all info on the games and cultural events. You can also buy tickets and merchandise. (including Pachi stuffies)

Key Info:
* Sports, schedules, venues, countries participating, events, transportation, and news

Pointing Your Way:
* Interactive map of sporting & cultural venues

* Venue pages have maps and links to directions
* Interactive trip planner provides driving or public transit directions
The app appears to have all info and features of desktop website. It has interactive, locative maps of sporting and cultural venues.

Available on:
Android and Apple.
Mobile website is similar to desktop website and has been mostly optimized for viewing on a mobile.

Key info and functionality present, including their trip planner. But no links found to interactive maps - instead links to Travelinx for transit directions.

Transportation

Desktop Website

Mobile App

Mobile Website

Regional Public Transit

Triplinx - combines info on transit systems for Greater Toronto and Hamilton areas - specifically Brampton, Milton, Burlington, Mississauga, Oakville, York Region, and the regional GO Transit services.

Key Info:
* Schedules by route, fares, maps, and paratransit services

Pointing Your Way:
* Stop Finder - get nearest transit system by entering address
* Interactive Trip Planner - enter address or venue for directions for transit, car, or bike
No app appears to exist (but none needed as mobile website works well - see note to right) Mobile website is fully optimized.

Mobile website has full content and functionality as desktop website.

Toronto Public Transit

Toronto Transit Commission (known as TTC) is Toronto's only public transit system. TTC serves downtown Toronto as well as Scarborough, North York, East York, and Etobicoke.

Key Info:
* Fares, alerts, schedules, day passes, airport routes, maps,etc.
* You can now buy day passes online!

Pointing Your Way:
* Interactive Trip Planner - enter starting and ending points for routes
TTC's official app just launched this July. TTCconnect is only for buying tickets via Android or Apple

I use TTC Tracker. It's easy to use and hasn't let me down. TTC Tracker gives schedules for buses & streetcars (subways come about every 6-8 minutes) by route or stop.
Mobile website is fully optimized.

It has all essential info, including maps and interactive Trip Planner.

Airport

Pearson Airport is the airport most visitors to Toronto use. (There's a little airport on Toronto Island mostly for small flights). Pearson is in nearby Mississauga.

Key Info:
* Arrival and departure updates, parking guide, and free wifi info.

Pointing Your Way:
* Interactive terminal maps showing gates and showing amenities, food, and services
The app appears to have all info and maps of website.

Available on:Android, Apple, and BlackBerry.

Mobile website is fully optimized.

It has all essential info, including interactive terminal maps and customized directions to airport.

Parking

Green P Parking is owned by City of Toronto. They provide many of the parking spots here (160 lots containing about 20K spaces). Prices are reasonable (not cheap) and they don't jack up rates during special events (as some lots will).

Key Info:
* Rates per lot, monthly permits, pay tickets online

Pointing Your Way:
* Find Parking function map out nearest lots by address, venue, or intersection entered or by browsing a map - sort by distance or price
* Each lot has a webpage with its location plotted on Google Maps and rates

The app has same features as desktop website, but with additional functionality of paying via your device, setting expiry reminders, and extending meter time.

Note:
The app just launched and paying via app is not yet possible at all locations.

Available on: Android and Apple
Only partially available via mobile browser.

In a near-sighted decision, the mobile website only promotes the app. The helpful info provided on desktop website is not available, nor is their parking finder.

But payment functionality is available to members via a browser or text messaging.

Taxis

Gata Hub - Now that Hailo is gone from North America, a local company offers service to hail official taxis via mobiles. Rather than having to know the specific name of a cab company, this service allows you to request a taxi pick-up in Toronto.

Note:
* I haven't used this service
* You can't hail a cab from website
GataHub's app allows one to request a taxi pick-up, estimate a fare, track taxi locations, and get arrival times.

Available on:
Android and Apple
Mobile website is optimized, but one cannot hail or view taxis from website.
Uber Toronto - links riders with private (unofficial) cars. Taxis in Toronto are regulated but Uber drivers aren't, which can result in cheaper rates than taxis. However, Uber rates can fluctuate based on demand (unlike official Toronto taxis).

Note:
* I haven't used this service
* UberX service is in legal disputes here
* You can't hail a cab from website.
Uber's app allows one to estimate a fare, split bills with friends, view driver profiles, pay with your mobile, and order a pick-up even if you don't know your address.

Available on:
Android, Windows Phone, and Apple
Mobile website is optimized, but one cannot hail or view cars from website.

Mobile website does have a Fare Estimator.

Bicycling

BikeShare - Toronto has various bicycles stationed in docks in the downtown of the city to rent for short term travel and return it to any of the stations.

Key Info:
* Info on signing up, rates, and overall program

Pointing Your Way:
* Station Map plots the location of bike depots on a map with real-time updates on bikes and docks available

Note:
* I haven't used this service
* There are also a few other places to rent bikes in Toronto, but here's a list.
No official app, but various third party apps - search your app store for "bike share Toronto" Mobile website is optimized and offers same functionality as desktop website.
Bike Parking - Toronto is not a bike-friendly city in various ways. One way is that there aren't many (official) places to lock them. The City has some bike parking spots, but they are not always easy to find. A Toronto developer has built a service to address this.

Key Info:
* Find the address of spots or suggest a location for one

Pointing Your Way:
* Enter an address or browse a map of Toronto to see nearest bike parking spots
No app Website works well on mobile browser, but it isn't fully optimized.

Mobile website appears to have full content and functionality as desktop website.

Services and Amenities

Business Directories

Desktop Website

Mobile App

Mobile Website

Yellow Pages is the leader in local businesses listings across Canada. They have extensive listing for Ontario including Toronto

Key Info:
* Search for contact information and addresses of a specific business / organization or browse categories via directories.
* Filter results by rating, neighbourhood, etc

Pointing Your Way:
* View businesses by category on a map or view a specific business' address on a map with directions
The app has same features as website, but with additional ability to search for individuals and well as businesses.

Works well on my Android.

Available On:
Android, BlackBerry, Windows, and Apple
Mobile website is fully optimized.

It allows one to search for businesses or individuals and view results plotted on a map.

Bathrooms

SitOrSquat Restroom Finder - addresses persistent problems of finding available (let alone decent) washrooms when you need one.

Listings aren't the most up-to-date or comprehensive, but if you're a newcomer and you gotta go, it's better than the alternatives!

Key Info:
* Search for washrooms and filter results by accessibility, changing tables, family bathrooms,
* Add a life-saver to the list and rate as good (sit) or bad (squat) and attach a photo (of the washroom, no selfies please)

Pointing Your Way:
* See the nearest bathroom to you on a map or enter a location
The app has same features as desktop website.

Works well on my Android.


Available On:
Android and Apple
Does not work on mobile browser.

Shopping

Finding your way around Toronto's many malls (we love to shop in climate-controlled comfort here) can be difficult. Rather than download various apps, a leading owner of malls here built one app for all theirs.

No website available for content, but here's a useful article of the Top 10 shopping malls in Toronto.
CF SHOP app has directories, maps, events, and promos.

They have an interactive map feature "mark your location in the mall, get directions to your favourite store and even pinpoint your parking spot".

Note: I haven't tested this.

App includes local malls Eaton Centre, Sherway Gardens, Shops at Don Mills, Promenade Centre, Fairview Mall, Markville Shopping Centre and others.

Available On:
Android and Apple
Mobile website only promotes the app.

City Guides and Tourist Info

Desktop Website

Mobile App

Mobile Website

See Toronto Now is Toronto's official tourist office website with everything visitors needs to know (although the design could be better). It includes info for the Greater Toronto Area.

Key Info:
* Sites, shopping, events, food, lodging, and promotions
* Onscreen and PDF maps

Pointing Your Way:
* Choose type of attraction or point of interest you are seeking and filter by neighbourhood
* Attractions, events, food, and hotel search result pages list address and plot location on a map
The app has all key content of website, but also allows one to find sites by proximity and locative maps. Also gives distance to sites and directions.

Available On:
Android, BlackBerry, Windows Phone, and Apple
Mobile website is fully optimized.

Mobile website has full content and functionality as desktop website.
TripAdvisor - likely the best source of user reviews of hotels, restaurants, and attractions (although some reviews are clearly fake) all ranked by users.

Key Info:
* User reviews, guides, and a Q&A forum
* Search for sights, nature, shopping, hotels, museums, food and drink, etc.

Pointing Your Way:
* Maps of every location
TripAdvisor's app Toronto City Guide app offers city content from desktop website but works in offline mode.

Offers maps, directions, and itineraries.

Available On:
Android and Apple
Mobile website is fully optimized.

Mobile website has full content and functionality as desktop website. It also offers directions to sites from device's location.
Bloor St. Culture Corridor - Bloor Street from Yonge Street to Spadina (comprising neighbourhoods of Yorkville and The Annex) is a main area for museums, shopping, bars, and restaurants.

Key Info:
* Find out about area stores, cultural sites, restaurants & bars, and hotels with descriptions and contact details
* Lists of cultural events

Pointing Your Way:
* View map of locations by type and click on items to find out more
The app has same features as desktop website. In addition, one can search locations by proximity and view results in a list or by map.

Available On:
Android and Apple
The mobile website is usable and has all the same info as desktop website, but is not fully optimized and using the full map is difficult but possible (just click on it a few times to view entire map).

Food and Drink

Desktop Website

Mobile App

Mobile Website

Toronto Patio Guide - summers are too brief here, but we make up for it by celebrating the good times with gusto and patios are the best way to do so.

Key Info:
* Definitive guide with reviews of patios including contact info, opening hours, type of patio (rooftop, side walk, backyard, etc.)
* Search for bars, restaurants, or nightclubs by name or location (but not cafes stupidly!)

Pointing Your Way:
* Find patios on a map or search by neighbourhood
The app has the same features as website, but in addition one can search by proximity, view results in a list or by map, and get a recommendation by shaking your device.

Available On:
Android and Apple
Mobile website is fully optimized.

Mobile website has full content and functionality as desktop website.
Toronto Food Trucks - portable and convenient food and in increasing diversity.

Info Available:
* Guide of food offerings and truck locations with schedules

Pointing Your Way:
* View food trucks on a map
The app has the same features as desktop website, but in addition one can view trucks in a list or by map.

Available On:
Android and Apple
Mobile website is fully optimized.

Mobile website has full content and functionality as desktop website.
Foursquare Toronto - It is not as much fun as it used to be, but it does do well in recommending nearby and trending restaurants, clubs, and bars. Foursquare has content on most cities in Ontario.

Key Info:
* Members see visits and recommendations from friends
* Filter results by price, specials, open now, etc.

Pointing Your Way:
* Search for food, nightlife, shopping, or"fun" and refine search by address, neighbourhood, or your location
The app has same features as desktop website.

Works well on my Android.

Available On:
Android, BlackBerry, Windows Phone, and Apple
Does not allow one to load their website on a mobile.

Historical Information

Desktop Website

Mobile App

Mobile Website

Toronto in Time - offers more than 150 site histories are told through text and images.

Key Info:
* View items by theme (e.g., sport & leisure, law & order, industry, roots, arts & entertainment, fighting, etc.), neighbourhood, suggested routes
* Search sites by keywords (try "Rolling Stones")

Pointing Your Way:
* See points of interest on a map
The app has same features as desktop website. In addition, one can search locations by proximity and view results in a list or by map.

Works well on my Android.

Available On:
Android and Apple.
Mobile website is not optimized and is so hard to use on a mobile that it is essentially inoperable.
First Story - chronicles history of Toronto's First Nations people.

Key Info:
* Blog of history and events related to indigenous people in Toronto

The website does not offer locative or map features. The app is essential for this.
First Story app let's one view aboriginal history points of interest via map or by proximity.

Works well on my Android.

Available On:
Android and Apple.
Not optimized for mobiles and does not offer mapped content. App is essential.
Queerstory - chronicles history of Toronto's LGBTQ people.

Key Info:
* Multimedia (text, photos, or videos) histories tied to 37 locations in downtown Toronto.

Pointing Your Way:
* View location history by category or by map
The app offers same functionality as desktop website.

Works well on my Android.

Available On:
Android and Apple.
Mobile website is optimized.

Mobile website has full content and functionality as desktop website.
Findery - offers people's stories and perspectives on their places. Users upload notes and photos about locations. The result is eclectic and personal glimpses into places as other people experience it.

Key Info:
* Populated by user-generated content so notes are on any and every topic
* Add a note about your experience here

Pointing Your Way:
* View notes by map, satellite, or grid view
* Search for notes about or near address, neighbourhood, or business name
The app offers same functionality as desktop website.

Works well on my Android.

Available On:
Android and Apple
Mobile website is optimized, but does not offer mapped content or search function. Get the app!


Did I miss one of your favourites? Please let me know of other great sources.

Saturday, September 27, 2014

Returning to Toronto's Tech Centre for Mobile HCI Conference

I spent much of this week at a tech conference at the Hyatt hotel on Toronto's King Street near Toronto. I haven't been to this hotel for many years, since the height of the dot.com era. The hotel was a Holiday Inn back then. There wasn't much else of note in this area except parking lots and a few restaurants. Back then this former "fashion district" was increasingly populated by tech startups filling the old smallrise buildings left by banished furriers.

The first two jobs I had in the tech sector were within a few blocks of the hotel so we had all-staff meetings at the hotel a few times. Where TIFF is now was a parking lot that I shortcutted through to work.

A business association formed in this area, called SpadinaBus, to foster the nascent Internet sector companies and workers. Pre dot.bomb there were big events and great tech work being done within about 10 blocks of this area. SpadinaBus reached its last stop in the early 2000s along with the Internet crash. Since then Toronto's tech sector (and Canada even) has become decentralized (and less extravagant in their parties).

Now I'm back here for an international tech conference and it was both strange and nostalgic.

The conference was Mobile HCI, an ACM conference about front-end mobile innovation. I volunteered at the conference so I didn't get to attend many sessions, but there were some excellent work. It was the best organized (and cattered) academic conference I have ever attended (which made conference volunteering actually a pleasant experience for the first time).

As with many academic conferences, the presenters are not the most engaging (to put it mildly and politely). I would also have liked to see more of an emphasis on the human dimensions of innovations presented - i.e. more "H" of "HCI". I also think that there needs to be a better mix of methodology - more qualatative data would have helped demonstrated the value and dimensions of the innovations presented.

The conference papers are made available freely for a year. Here are the proceedings.

There was an insipring keynote, Collective Mobile Interaction in Urban Spaces,  by Amahl Hazelton of Moment Factory from Quebec, outlining his organization work of digital, multimedia art and entertainment installations.

Here are my favourite work presented at the conference (with a link to the paper).
The highlight for me, however, was the workshop lead by Martha Ladly on locative mapping and geo-targetted storytelling - as I covered in my blog post, Putting Toronto on the Locative Map, earlier this week.

It was great to hear about some inspiring work happening in my field and returning to the site where my tech career began.

Sunday, September 22, 2013

I Wonder What the App Developers Were Thinking?

Every year, we take our daughter to an amusement park to celebrate her birthday.  This year we went to a nearby amusement park, Canada's Wonderland, after the summer break in the hopes of avoiding jam-packed crowds and endless lines. We didn't.

We went the past couple of years and have always found it difficult to find one's way around the park. There are almost no way-finding aids such as signs in the p0ark. Even the mountain in the park central that used to be a reliable landmark for years is no longer visible from much of the park.  So we rely on the paper map that Wonderland distributes (at the front gate). The map is more of a stylish map with a high-level artistic rendering and listings of restaurants and shops.  It's not great for finding the rides as, for example, the entrances to rides are never indicated on the map and are often difficult to locate.

Considering that one wants to get in the maximum number of thrill rides and that easily 80% of one's visit (even on a good, less-busy day) is spent waiting in line (there are lines even for the men's bathroom). Time is of the essence and thus the need to plan an optimum route and get from ride A to ride B in the shortest amount of time possible is essential.

My daughter passed a height restriction milestone recently so she was now able to go on some wild rides. My wife hates rides, so I've had a thrill ride drought lasting decades.

So it was clear that this year pre-planning our trip was mission critical.

Our first stop was Wonderland's website to read up and prioritize the rides. Their website is good but not fantastic. I tried to download their mobile app based on a QR code they provided. But once I scanned the app instead of commencing my anticipated download of their app it took me to their mobile website and a pop-up message said I should download their app. When I clicked it nothing happened. It would have been easier if they just linked to the app on the various app stores.

Their mobile website is actually pretty good - and would serve the needs of most visitors. I'm a big proponent of the mobile Web, particularly when does not need to interact with a business/service very frequently. Most apps that people download never get used more than a couple times and the habit of endlessly downloading apps is not sustainable for users - so eventually we are all going to have to embrace the mobile web.

But the app promised to have GPS Enabled map, which I thought would be invaluable and would be difficult to do with only a mobile website. So I had to go to my device's app store and find the official app (annoying - as they should have had a link to it in the first place and it's difficult to find the official one).

After installing the app, I realized it is not significantly different from their mobile website. Mostly, it offers brief static content - most of which is useful, if not spectacular. The have an events feature that doesn't appear to work as it has pulled up nothing for September or October (despite at least a couple of events that I know are occurring). There is a "Friend Finder" feature that seems promising (as I frequently lose track of my wife) but they have no description of what it is anywhere and one need an individual and their friends PIN numbers before it can be used.

But the worst disappointment is the map function. Granted, they do have their illustrated map, which is handy as users can look up an attraction and have it flagged prominently on the map. But it has flaws: it's not completely accurate, it does not the ride entrance, and it does not zoom to a high level. Despite the claim that it is "GPS Enabled" it does not indicate where one is in relation to the desired attraction, as one expects with GPS-enabled maps. I can't see any GPS functionality whatsoever and it doesn't even have a manual way to highlight the route between two points.

Of course, there is even more they could be doing with their app - not only with maps such as showing where the nearest snacks or bathrooms are or where one parked their car - but also buying tickets to their attractions that cost extra, or delivering geo-targetted promotions.

What I'd like most is an excellent planner feature that would let me plan my day on their website and then view it on their app in a timeline or map. I'd also love it if they had dynamic information on the wait times so that I could hustle to a ride with short lines and avoid those with killer waits. Hell, since no matter what I'm going to be waiting for a long time - at least give me some content to pass the endless time!

Thursday, April 04, 2013

Canada's Walk of Fame Still Needs Digital Footprints

Last year at this time, I posted on the importance of recognizing Canadians working in digital media in both the content and technology sides. I urged people to nominate someone in the sector for Canada's Walk of Fame. So far, it's been a complete shut-out for this sector - which inarguably has a huge impact on Canadian culture, identity, and daily life.

Canada's Walk of Fame started in Toronto's entertainment district in 1998 and adds about 5 to 8 new inductees a year.  It is a great way to recognize the accomplishments of notable Canadians, as we don't often value our history and culture. The Walk brings prominence and recognition to these contributions.

Inductees can be an individual or group. Nomination criteria includes: being born or having spent formative years in Canada and having a minimum of 10 years experience in their field.

As a physical manifestation of Canadian culture, Canada's Walk of Fame is lacking in digital footprints. There are no people from the Canada's digital media section (i.e. this includes gaming, the Web, mobility, streaming, etc).

Their website appears to have been redesigned recently and has some bugs and flaws (the cynic in me wonders if this isn't a coincidence). But I tried the online nomination form today and it works fine.

So let's get a digital person on the Walk this year!  As an incentive they are offering a prize to attend the award's ceremony and ball in Toronto.

Not sure who to nominate?
Check out my list of Notable Canadians in Digital Media and Technology don't qualify as they haven't met the 10-year career mark. But here are some people that I think are great nominees:
There are lots more highly-deserving people. I'd love to hear here if anyone has any specific suggestions - or who wants to start a group effort to get one person in particular nominated.

Nominations close April 29, 2013 - so nominate someone now!

Thursday, March 28, 2013

Digital Playground/School in Toronto

The educational benefits of digital and interactive media are well established. Even considering this, I am surprised how seldom my young daughter has had the chance to use educational technology. Her schools have made spartan and prosaic use of computers. Even with me working in digital media, I haven't exposed my kid to that much tech beyond online and console games.

So when I got an invitation to visit TIFF's digital and creative media playground,digiPlaySpace, with my daughter, we were both excited.

For those unfamiliar with TIFF, it's the Toronto International Film Festival. Since moving into their new downtown building, the Bell Lightbox, in 2010, TIFF operates year-round with events, screenings, and exhibits about cinema and new media. I was last at TIFF for a locative media conference, but I used to be on the site regularly as I shortcutted through the parking lot that used to occupy the site to get to my first Internet-industry job.

So I know a thing or two about this field, but whenever I try to talk to my kid about this (or anything educational) she instantly tunes out. (Is it just mine or are other kids like this?) Anyway, it's great to have places like digiPlaySpace for parents to interact with their kids in a fun and educational environment.

An international group of artists and developers created apps and installations. TIFF lists all the activities there, but our highlights are below. Photos are by me and the captions are by my daughter.

Making a dramatic entrance is important, so it's great that the first activity is Body Paint. It uses a huge screen and sensors to respond to kids' movements to enable them to create dynamic performance art.
"It's really cool because you're making a painting with your own body.
I loves how it changes colour and splashes!" 
Each station has facilitators and the staff were incredible - very friendly, knowledgeable, and accessible to children. A facilitator turned my kid into a stop-motion film at "The Puppet Powered Mega-Pixilation Dream Engine" below.

"I've done claymation before, but I've never done human-mation! It's really fun!"
They also had a section for tech making and DIY, Touch Circuits and Micro Makers' Space.

"It's really cool with the potatoes that just by connecting these wires
it plays music by tapping the potato while holding the controller."

We had a lot of fun with green-screens at Be In the Scene, including having my daughter become King Kong's next victim.

"It's really cool how green screens work. They take away all the green and then you can put the image of something on top of another. I learned that a lot of movies use green screens for special effects."

Another green screen activity is Weather Worlds. This one enables kids to interact and change an on-screen world, as my kid describes, "The Weather one is my favourite because you make tornadoes, mountains, sandstorms, snowballs, and umbrellas by doing specials actions on a green screen. It was really fun to control the world's weather!"

They also have an Appcade, with a variety of educational apps and tablets. We loved Pitch Painter, Bloom HD, and Gesundheit. We don't have a tablet, so it was the first time we encountered such touch-based, interactive apps. My kid wants a tablet now. (Santa are you listening?) She also got to make her own animation using the software Scratch. I was surprised how easy it was to use (and that it's free thanks to MIT), so that kids can create games or animations without having to master complicated coding. One of the professors from my faculty helped choose the apps. TIFF has posted online their favourite apps and online resources.

Overall, the exhibit helped my daughter (and me) learn about how movies are created, motion sensors, composing music, circuits, robotics, and 3D printing - not to mention how to use various digital media.

As if all this wasn't enough of a geek fest for me, we finished our day by checking out TIFF's free exhibit, X-Men Master: Gordon Smith. The exhibit includes incredible displays of the make-up and prosthetics from the X-Men movies. Mystique's body coverings and Wolverines claws are a fanboy's holy grail, but sadly one can view these relics only until this Sunday.

The exhibit combined really well with digiPlaySpace as my daughter is really into performing arts. So she got to see and practice first hand how the real and virtual and old and new tech combine to make movies possible.

digiPlaySpace is open until April 21, 2013. Their target age is 3-13, but parents were having as much fun as the kids. Admission is $8.

It's the second year for digiPlaySpace, but I wish it was a permanent. It's a great idea for school field trips, but I would love for technology and environment like this to be incorporated into all Ontario curriculum.  As Ontario strives to transition to a knowledge and creative economy, it's essential to get kids interested and experienced in this. As my daughter put it, "I love how you learn while you play. It's a great way to learn about technology."

Tuesday, February 26, 2013

Crowdsourcing Concertos

Over the years, I've encountered many instances of online crowdsourcing - from encyclopedias, books, news, reviews, t-shirts, design, videos, software, mapping, government, business plans, and inventions. But I had not heard of a crowdsourced symphony before.

That is until a friend at the Toronto Symphony Orchestra (TSO) told me about a new project they sponsored with Tod Machover, a music composer and professor at MIT Media Lab. They wanted to create a symphony not only about Toronto but by Torontonians. The music director of the TSO, Peter Oundjian, describes the motivation for this project:
We live in a great hub of creativity, diversity and innovation, and this is the right time to reflect the endless colours and sounds of the city through orchestral instruments.
To capture the many facets and soundscapes of the city, Machover used many methods - on and offline. Collaboration was done via blog, email, Skype, web applications, audio streaming, smartphones, and face-to-face sessions. Machover also traversed the city and recorded various characteristics sounds of the city.

What makes the project even more incredible though is tools Machover and MIT Media Lab built to facilitate online participatory music composition.

My music education ended after grade 7 and 8 when a dour, dull music teacher that had the class spend two years focusing on pitch-perfect singing and nothing else. So I never had the opportunity - or desire (thanks to that teacher) - to make or create music.

That is until today, when I tried the online tools that were created for this project. Through web-based interactive tools, called Media Scores and Constellation, users can work with existing or original sounds and tracks and play around with them through visual methods to create their own mini-compositions. Users can then upload them for Machover to listen to and incorporate into the final symphony.

The tools are still online for people to use - so start composing. It's really fun!

Here's more info, from the TSO's website, on the tools MIT created for this project:
  • Media Sores – will allow you to help complete the Finale section ("Toronto Dances") of the piece, contribute to the accompaniment "texture" of the work’s virtuosic "City Soaring movement, and experiment with other sections of the composition to build your own unique blend and personalized musical narrative.
  • Constellation - uses composed and collected sounds and lets you mix them into your own collages, textures and pieces, just by experimenting with moving the mouse and combining these things.
  • City Soaring - literally lets you paint the quality of a melody. Grab one of the four "brush" icons in the top right-hand corner of the app window – weight, complexity, texture and intensity – and paint over the line with it. You'll immediately see the change in color and texture and will hear the changes when you play back the melody.
Machover comments on this novel process and the final results:
The idea of collaborating with Torontonians to create a symphony interested me both because I thought it would lead to a diverse and timely musical portrait of this wonderful city, and also because I felt that it would propose a new model for people with diverse musical backgrounds and experience to work together towards a common goal. We embarked on an adventure that has led me to new sounds, new friendships, new discoveries about Toronto, and new ideas about musical storytelling.  When I started the project, my hope was to convey how the incredible diversity of Toronto is wrapped in a beautiful and unified connectivity. Having just finished the piece, I think we have achieved that and I can’t wait to share it with Toronto.
The premier performance of the work, A Toronto Symphony: Concerto for Composer and City, is Saturday, March 9, 2013 at 8:00 pm at Roy Thomson Hall.  I bought my tickets today and tickets are still available.

If you can't attend the performance and you're in Toronto, you can view a customized light show on the CN Tower, which will be synced to the music.

For more about this project and Machover's work, visit the TSO's website or read an article from Toronto Life.

Thursday, November 22, 2012

Note to Location-Based Services - You Suck!

I moved to a new neighbourhood a few weeks ago and I'm directionally challenged at the best of times. So when I found myself lost a couple nights ago in a strange part of town (all the Danforth is strange) I thought it'd be location-based services to the rescue. How wrong I was. Four separate location-based services let me down.

Yes, I could have easily asked someone for directions, but the lesson drilled into my from childhood has me reluctant to talk to strangers - and I was determined dammit to use my mobile device (after all this is my research area)!

I was headed to a pick up a package from the Canada Post at a new Shoppers Drug Mart. I knew the major intersection - Danforth and Pape - so I got out at the correct subway station. But as I walked to where I thought the Shoppers would be, I was checking my mobile device and walked past the store without knowing it. Mobile device usage and walking is probably almost as bad as texting and driving, but so far I haven't had too serious of accidents (aside from walking into a few posts and dog poo). I should learn my lesson though.

After walking for over 20 minutes and not noticing that I had come to the Shoppers yet, I finally looked up from my mobile device and figured out that I had no idea where I was.

So I figured my trusty, new mobile device would help me! How wrong I was...

First, I tried Google Navigation. It correctly determined my location and even the direction I was headed (which was helpful as I was walking the opposite direction than I thought I was), but it couldn't help me locate the store. As I never considered that I had passed it without noticing, I figured something more odd had occurred.

So I tried Google Local they could locate where I was but didn't have any Shoppers locations listed as near me when I searched. (In hindsight, the two Google apps probably use much of the same back-end so a failure in one is bound to be the same in another.)

Starting to get desperate, I tried Foursquare. I mostly use Foursquare for their geosocial networking functionality, so I haven't really tried their newish "Explore" functionality. There was no point in trying it though. Foursquare also correctly located me but insisted that the nearest Shoppers Drug Mart was about an hour public transit ride away. No other Shoppers Drug Mart came up in a search of their database, despite the fact that I had previously checked into other Shoppers' location (and was once the mayor of the Forest Hill one).

I'm not a big fan of the mobile web, but I figured I'd give that a try.

At this point, I'd been standing in the cold November weather for about half an hour and my fingers were going numb. I was thinking those gloves that you can get to use your mobile device in the winter weren't such a bad idea after all and probably worth the price. (Great Christmas gift idea for your friendly lost-in-the neighbourhood Webslinger.)

So I searched Google on the Chrome browser for Shoppers and Danforth and nothing returned (despite their numerous stores on the Danforth). I went to Shoppers' website and tried their store locater functionality. ;It didn't work and it is almost impossible to use. It correctly located me, but it said the nearest store was incredibly far from me. Also, their map feature wouldn't display and the phone numbers couldn't be dialed or even really clearly seen.

Then, I remember the Yellow Pages app that I had on my Blackberry and had such great luck. Well, a search for Shoppers (in its various forms) turned up no locations near me.

At this point, I gave up and started to walk home. I did find that direction from Google Navigation. To my great surprise, I found the Shoppers right near the subway station.

Okay, how is it so hard for four mobile apps to not be able to execute basic functionality. If they can't get the location part of location based services right they are rather useless. I'm also puzzled at how so few Shoppers locations came up when I searched.

I tried the same search from my home again tonight and they all worked except for Foursquare and Shoppers' mobile webpage (which is indeed impossible to use).

Apparently, the other apps haven't heard of fuzzy search as if one types in Shoppers but not Shopppers Drug Mart they get the problematic results. (I thought for sure I tried various name combinations - but I won't rule out human error, as it surely wouldn't be the first time). Still, why would a shortened version of the name pull up some results but not others?

So I'm still convinced that although location-based services have a lot of promise - I still assert that - THEY SUCK!

(Buy me the gloves and I'll forgive you.)

Wednesday, August 01, 2012

Explorations of Place and Media - An Interview with Shawn Micallef

While researchin locative media and Toronto history and urban planning, I have frequently come across the work of Shawn Micallef. I first encountered his work through his locative media installation, [murmur] co-created with James Roussel and Gabe Sawhney. Murmur was one of the first locative media efforts. It began in Toronto and subsequently spread globally. The project placed plaques around the city which instructed people to dial a number to hear oral histories of that specific location.

I later encountered Shawn's work in his various writing about Toronto from the magazine Spacing to his book Stroll. His approach to discovering the city involves psychogeographic techniques pioneered by French theorist Guy Debord.

More recently, while waiting for a subway, I noticed Shawn's latest locative media project, Stroll City. Shawn and Toronto Transit encouraged people to tweet about places across the city, which were then broadcast across the TTC's digital signs.

I've read and cited Shawn work, but I've never had the opportunity to meet him. At a McLuhan seminar last month (which I blogged about), I finally had the opportunity to meet him. Shawn agreed to field some of my questions about his work and its intersection with my research.

Glen: How do you believe digital media has, or can, affect our sense of place?

Shawn: I think it's made place multi-layered now. Wherever we are we can expect to use a smartphone to access digital media left there by other people. When we started [murmur] there wasn't much of that, just some experimental art projects and the like. Now, it's widely accepted and as mainstream, nearly, as turning on the TV. From Instagraming a photo and linking to that spot and seeing other photos from that spot (so you see it at other times and, perhaps more importantly, you see the other people who have passed through that place) to other geolocative things whose spammy-value I'm not sure about (like Foursquare).

So, through digital media you get a sense of time in place now, as well as other humans. That's great. Or, you can turn everything off and experience it the old fashioned way.

Glen: How have people responded to your media projects such as [murmur], Spacing, and Stroll City on the TTC? Particularly, what feedback have you got on how it affects their experience of place?

Shawn: There was a learning curve for each (or acceptance curve, in the case of Spacing). When [murmur] began, there were few projects that used mobile phones as entertainment and culture delivery devices -- they were for work or talking only -- so to get people to think of them a little wider was a slow process. We just did the project, and hoped people called in to listen, and slowly they did. Feedback is probably similar to that of other oral history projects -- lots of relating to the story -- but here there's the added connection of being in the place where it happened, so it evokes another kind of connection. The hope is that for a brief few moments, the story will take you back in time in that spot, as well as to wherever else the story takes you. [murmur] really only capitalizes on the age-old power of story telling, just distributing it differently.

Spacing in a way created an umbrella for disparate areas and projects to be collected under one term "public space" -- now, 10 years later, public space is talked about at all levels of media and there are many local online efforts covering what we and a few others alone would chatter about. So that's given us the opportunity to pull back and think wider and talk more about the big picture of Canadian and global city issues.

Stroll City has been lots of fun - the first time we did it people needed a lot of encouragement to share their Toronto observations (it was also November) but the last two times, both in June, the Toronto stuff has been coming a lot more freely, and people observing the city in their own ways, not just doing it how I do it, which has been great. The continued growth of smart phones and Twitter account has probably helped a lot too.

Glen: You launched one of the first locative media projects, [murmur], but have subsequently focused more recent efforts on writing about place in print and online and have mentioned that you don't geocode. Why the switch and any plans for future locative media projects?

Shawn: Financial, somewhat -- doing [murmur] and other such project, outside of the Academy or a research institution, is difficult. But also I see writing as my main gig, and wanted to focus on it more, (but which is related to a lot of other stuff that I've done or will do -- [murmur] research, story gathering, contributed a great deal to my first book Stroll, so it all overlaps) The writing I do is often place-based in a very old-school way (talking about place) but indeed I'm thinking and talking with some people about projects that might connect words with places in easy, geocoded ways. Not so much secret right now as still in infant form, so more on this later.

Glen: What do you feel is the potential or future of locative media or
location-based media?

Shawn: More integration into our daily life and travels -- receiving media about place without even thinking that we're receiving media. With tech-advances it's hard to gauge where this might go, as content will follow tech, but I wonder if a language may develop around place and locative media in how stories and narratives are communicated. That will be fun to watch for.

Monday, October 31, 2011

Locative Media Innovation Day

Bill Buxton opened a half-day conference on locative media this past Friday at Toronto International Film Festival's (TIFF) new building, by noting that it is not just realtors anymore asserting the importance of location, location, location.

Considering the importance of location and my propensity to begin conference recaps by discussing the event location, I would like to say that TIFF is the best conference venue in Toronto. It was my first time attending an event at TIFF's headquarters in downtown Toronto (although I did attend their Tim Burton exhibition and blogged about their use of QR codes). Their building, the Bell Lightbox, is located on the spot I used as a shortcut to my first ever Internet job. Formerly a lacklustre parking lot, it is now a centre of cinematic and new media culture.

Unlike other conference venues, TIFF's seats are comfortable and the leg room is fine. I find it hard (and boring) to sit still and silently for hours and listen to people talk at me, but it's even more difficult when the seats cause excruciating pain. The event was filled to capacity, which made it a bit stuffy and hot - but it was worth it to see so many people interested in locative media. 

The conference is a joint event between TIFF Nexus series on new media and Toronto's Digifest, a week long conference and celebration of digital innovation. Considering this broad mandate, there were a few speakers that strayed from the locative media focus, but the innovations presented were incredible so I didn't mind. Attendees represented a good mix of developers, artists, producers, educators, students, researchers, and vendors. This mix is so much more rewarding than most other conferences attempt to assemble.

Bill Buxton a principal researcher at Microsoft opened the event by noting that intelligence of technology lies not so much in the innovation itself but in its context. "I don't care about technology" he stated, "it a utilitarian thing that can be easily discarded". The important consideration is the fundamental human behaviour or need that technology enables. He cited an automatic door opener as being a prime example of intelligent technology - not because it is technically sophisticated (it isn't) but because of its "embedded intelligence". Its intelligence comes from where it is and how well it fits into the ecology of the physical system. As such, locative media creators should not get wrapped up on new abilities of a technology, but rather consider the different dimensions of human behaviour. For one, closeless is not necessarily physical proximity, Buxton noted. There are different types of closelessness such as proximity but also emotional, cultural, and relational bonds, as well as intermediaries or physical impediments that all affects closeness. So assuming that physical proximity is the lead or only factor for locative media may lead to technology that doesn't serve the needs of users.

The next speaker, Richard Lachman of Ryerson University, offerred some foundational concepts of locative media. As the term locative media is used rather nebulously, Lachman offers a definition that locative media is "annotating physical space with digital content". To Lachman, technology such as augmented reality, location based services, and QR codes are examples of locative media. I can see the importance of having consistency in terminology, but I wonder if the content being digital is a fundamental criteria. As I have blogged about before, there are many types of technology or media that annotate physical space, from plaques and posters to graffiti and flags. There are commonalities between these older media and digital media. I don't like to extend a term to the point of meaningless and Lachman's digital focus is consistent with contemporary usage, but I think this exclusive digital focus makes it easy for creators to forget the lessons learned from earlier efforts and to not adequately consider how a new technology is offering something new or improved.

Lachman continued to explain other fundamental qualities of locative media by offering examples of current innovations. Proximity can be personally useful in some imaginative ways, he demonstrated by showcasing iNap, an application to wake up sleepy commuters when they pass a predesignated zone so they won't miss their stop. Discovery Channel's SharkRunner is particularly interesting in how it combines game play with the real-world by having users interact with real GPS-tagged sharks. Citing the case of Nicaragua invading Costa Rica based on faulty Google Maps data, Lachman also cautioned about the need for applications to preserve our trust. Accuracy is not the only element of trust that is essential, as privacy concerns of locative media can also be disconcerting as the new technology is in wide use "before we had time to adapt our social practices or norms". Lachman described how locative media can not only offer push content (content that pops out at you based on your location) or pull content (geolocated data that one selects to receive) but can be an interface to our world. To do this we need to consider awareness, expectations, user experience, values, and design.

The creator of murmur, one of the world's first digital locative media projects, Shawn Micallef spoke next about why he feels locative media has something special to offer.  Upon moving to a new city (in his case Toronto), he realized that  his "mental map of the city had a lot of dark spots". He wanted to uncover these "mental hinterlands" and found that exploring the city as earlier psychogeographers had done enabled him to form relations to his new spaces. He also began tweeting while he explored the city and received tweets back within moments that offered personal experiences or histories of his location that enriched Micallef's understanding of the place. His project murmur is now in 25-30 cities and will be soon relaunching with GPS ability. Micallef cautions that current locative media applications such as Foursquare really need to examine the value of place. To Micallef, Foursquare is mostly spam as he doesn't care where someone is but it is people's more thoughtful and unique relations to place that are interesting.

After speaking, Micallef introduced a series of locative media creators describing their projects. Incredible projects were presented such as Ghostbusters, a location-based game; Sauga 2030, a futuristic tour of Mississauga, Ontario; Sousveiller, participatory surveillance identification; This Dark Encounter, a marketing effort using real world, bookstore interaction to promote a new book; and Rocket Radar, proximal public transit schedule updates.

Adam Schwabe of Rocket Radar effectively summed up the role locative media projects must play to offer the "right information, at the right time, in the right way". Schwabe, however, doesn't believe in users setting up preferences or customization, he believes that is a lazy solution for developers. Instead, he believe it is paramount to build a system that should know about the user and get it right the first time.

I mentioned earlier that I loved the location of this conference, the other great thing about TIFF is they computer labs on site so they were able to offer a round of hands-on workshops. I also mentioned that I find it boring to sit and be spoken to for hours on end, so these workshops were a welcome technique.

I attended a session allowing me to create my own augmented reality work through SnapDragonAR. The software was created by York University's Future Cinema Labs and now spun off as a private company, Future Stories. I was blown away with the software as within moments I was able to make a really cool augmented reality application that responded both visually and aurally to a user's location in space. Fisher describes her reasoning behind developing the software as she's not concerned with "what technology makes possible, but what it makes easy". The software is a great tool for prototyping and experimenting with augmented reality. But Fisher envisions it being extended to further facilitate it integrating with location-aware technologies to offer geotargetted augmented reality. She did caution that this technology needs to improve as users are not necessarily interested in holding a device up to a precise spot or going out into traffic to get content. Fisher encourages people to focus on "spatial storytelling" and to do this effectively she suggests creator think about: structure, grammar, poetics, interactivity, interface, narrative, immersion, presence, and proprioception.

The following sessions of the conference introduced developers in TIFF Nexus Peripherals Initiative creative jam project that provided funding for game developers to experiment with game play and the physical world. Although all the presented games were amazing, they mostly focused on new types of physical controls and as such weren't up my alley.

As one who studies locative media, I was excited to see my hometown clueing in to this growing area and displaying some impressive local thought and innovation. Shawn Micallef, the grandparent of locative media via his murmur project, summed up this remarkable change with his conference tweet: "When we started [murmur] in 2003, I don't believe the word 'Locative Media' existed -- now there are #TIFFNexus conferences on it. Fun."

Thursday, July 21, 2011

McLuhan Centenary

Due to the centenary of media theorist Marshal McLuhan, there has been a flurry of recent coverage and events on his work and life.

As a fellow Torontonian, media junkie, and as a student at the faculty now housing his program (University of Toronto's Faculty of Information) I feel connected to his work. I therefore attended three events this week hosted by the McLuhan Legacy Network and the McLuhan 100 that helped me decipher McLuhan and consider his ongoing relevance to understanding media and to my studies in particular. 

I thought of writing a long post to summarize my take-aways from these events and how McLuhan work sheds lights on current digital tech and trends. But other sources (including my post excepting Bob Logan's insightful article on McLuhan) have already done this effectively.

In the spirit of Marshall McLuhan, I'll share one-liners or aphorisms from these events. McLuhan was famous for these, such as "the medium is the message" and "if it works, it's obsolete".  As the sessions were panel discussions and invited audience participation capturing the speaker's name proved difficult - so my apologies for not attributing sources. All were quotations or rephrasings of McLuhan or commentary inspired by McLuhan.
  • Art is an early warning system. Artists are antennae of a race and prepare us for the coming onslaught.
  • With pervasive media are we amoebas pulled and stimulated by environment but ultimately torn asunder by it?
  • McLuhan is the patron saint of art schools for championing lateral thinking. 
  • If it ain't broke; break it!
  • Northrop Frye on said he avoided McLuhan as 90% of what McLuhan says is original and I'm not used to it!
  • An obsolete medium becomes art.
  • Media provides both a service and disservice. (So mobiles can help us stay in touch with elderly relatives but can be used as reason to avoid meeting them in person.)
  • McLuhan liked to use paradoxes to provoke discussion, but these vex and confuse people.
  • The next killer app is user experience.
  • Is the iPad a medium? It's amorphous. At one moment it can be an reader like a book or a keyboard like a piano. Is it a medium of its own or a mimic?
  • I don't do theories, but rather break molds.
  • Page turning on tablets is bad user experience. It's a transitory technique from an old medium that limits the new medium.
  • I don't necessarily agree with everything I say.
  • We now have a distributed medium with the Internet now we need distributed participation.
  • McLuhan conspired for his centenary be hottest day in Canada's history! Is this a sign of new hot medium coming?

Monday, July 18, 2011

Cool Off at Toronto's Harbourfront

It's too hot here in Toronto (41 degrees Celsius factoring in the humidity) to spend much time in front of a heat-producing computer, so I'm recycling an article I wrote awhile ago on a walking tour of Toronto's harbourfront that promises to offer scenic and historic sites by the cooling Lake Ontario...

To leash the dog days of summer, take a walk along Toronto’s waterfront.  It was Toronto’s harbour that convinced John Graves Simcoe to choose this location as the provincial capital in 1793, because the natural cove was ideal to defend the city from quarrelsome Americans. The lake has been integral to the development of Toronto.  It’s also where Toronto gets its drinking water.  Lake water is also used to provide environmentally-friendly cooling for Financial District offices

Toronto’s shoreline has changed dramatically over the years.  After the last ice age, everything south of Davenport Road was under the waters of giant Lake Iroquois. The waters gradually receded and the shore in Simcoe’s day was at Front Street. A storm in 1858 washed out the eastern edge of the harbour helping sever Toronto Island from the mainland. More recent landfill projects have extended the shoreline to its present location.

The waterfront was always a transportation hub - first ships, then trains, and then automotives with the 1966 opening of the Gardiner. (Toronto’s port, despite years of decline, is apparently increasing in use, due in part to high gasoline costs.)  Industry located in proximity to transportation, and as a result of both, the Lake was cut off from Torontonians first by peers then by railway tracks – more recently its highway and now walls of condominiums blocking the waterfront from most Torontonians.

Nonetheless, it is possible to walk along much of Toronto’s lakeshore to enjoy views of the lake and key historic sites.

Start your stroll at the foot of Yonge Street with the Redpath Sugar Refinery, still an operating factory and the biggest user of the port. Their sugar shed has a huge whale mural by artist Wyland and is one of his 100 “Whaling Walls.”  Redpath has a free, semi-sweet sugar museum.

Walking west you’ll pass the former Caption John’s seafood restaurant ship, docked there since 1975 (previously it was a Croatian ferry).

Further west there’s the ferry docks. Ferries have been running to the islands and other locales for decades. This is where to catch the ferry to Toronto Island. The trip affords great views of the city. Toronto Island (or more correctly islands) is probably Toronto’s best park - complete with gardens, beaches (including one for nudists), amusement park, farm, Toronto’s oldest structure the Gibraltar Point Lighthouse (reputed to be haunted by a former murdered keeper), restaurants, and it is the location of Babe Ruth’s first professional home run). The failed Toronto to Rochester, New York catamaran ferry also left near here but only lasted only a few months. Turns out Torontonians weren’t lining up to go to Rochester after all.

Continuing on, you’ll pass the Westin Harbour Castle Hotel. It is located on the site of Toronto’s worst disaster, the fire of the S.S. Noronic.  In the middle of the night on September 17, 1949, the cruise ship, docked overnight, burned before many passengers were even awakened.  Of the 695 on board approximately 118 died – all passengers. The cause was unknown, but a cowardly crew and inadequate safety measures were blamed.

Next, stop and grab an ice cap at Second Cup, housed in the original ferry terminal, Pier 6. Built in 1907, it is the oldest remaining waterfront building.

Next door is the Queen’s Quay Terminal, built in 1927, it was Canada’s first poured concrete building. Once one of the largest shipping warehouses, it was remodeled to house overpriced shops, restaurants and offices. The Terminal is part of Harbourfront Centre, Toronto’s preeminent cultural centre with (mostly free) festivals, concerts, art studios, galleries, and theatres. Harbourfront Centre was built largely by retrofitting heritage buildings including a power plant.

Conclude your walk with a rest on the beach of Toronto’s waterfront new park, “HTO,” complete with sand and sun umbrellas.