Krug was sponsored by University of Toronto's Association for Information Systems, who very kindly squeezed me into their full event at UofT's Faculty of Information. His talk addressed the continued need for usability testing and recent developments that make it easier than ever to do so.
Despite the passage of time since publication of his landmark book, Krug still asserts that too much digital media design is not user-friendly and consequently "if you're not usability testing you must be nuts".
Krug noted that in the past usability testing was difficult and expensive, so there could be an excuse to not do it. Usability tests were conducted in speciality labs that had the ability to record testers and had a private room separated by one-way glass to allow developers/designers to observe unobtrusively. The labs and test experts were very expensive. Most often, labs were offsite. It was also difficult to recruit testers as they needed to physically be in lab.
But advances over recent years have made it easy and inexpensive to do usability testing. Now screensharing technology and software that records software usage is cheap and easy to use. So usability testing sessions can be set up pretty much anywhere and then broadcast to development teams located anywhere with an Internet connection. Remote testing is also an attractive option, Krug suggested, as it makes recruiting testers much easier and not much essential info is lost in the process.
To demonstrate the ease of doing such a test, Krug organized a testing session on the spot. He tested the mobile application Clear.
As usability testing should be done not for "statistical validity but actionable insight" the power of his impromptu test was immediately apparent as the tester reached roadblocks in her usage. The tester was requested to express her thought processes out loud (i.e. think aloud protocol) as she used Clean and was able to clearly articulate her problem.
Within moments, the tester provided evidence of problems and direction for changes. It wasn't complicated, expensive, or time-consuming but the input gained would dramatically improve the application (and likely make them more money).
Krug six maxims for usability testing
I condensed the maxims as follows:
- Do usability testing (with 3 people) every month.
- Start testing earlier in a project than you think (e.g. test prototypes or competitors products).
- Recruit loosely and grade on a curve (i.e. don't get so hung up about finding the ideal target user that you don't test as frequently).
- Make usability testing a spectator sport (i.e. invite as many people from the team to observe testing sessions together as "usability testing is the ultimate way to resolve debates around design issues").
- Prioritize findings - you'll uncover a lot of problems so identify the top three problem by participant.
- Tweaks are better than redesign.
I asked Krug for some tips on testing mobile applications or sites. First, he noted that one can share their screen usage of a mobile device just as easily as a website (as witnessed by the Clear test session) so special video cameras to record mobile device usage are not necessary.
I also asked how one can overcome the difficulties of testing a mobile app or site in the context of use, particularly when the context is important - as with location based services. Krug offerred three points:
- How important is the context? Is it essential functionality? If not, testing in context may not be that crucial.
- How realistic does the context need to be, that is can it be simulated?
- Even if context is crucial, there is still tremendous value testing anywhere as problems will still be uncovered.
At the end of Krug's talk, I hesitantly took out my book to ask for his autograph. While waiting in line to talk to Krug, I noticed another person doing the same thing - for the same reason. I'm clearly not the only person who has found his advice tremendously useful and influential.
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